File pointer

void PlayWav(BSTR* File);
CFile f; f.Open("C:\\fire.wav", CFile::modeRead);
I think there is a problem in file pointer.
How to correct?       
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Is this the same question as in the MFC area? In that case it is clear what is wrong. BSTR is a special type of string that is preceded by a length (before the first character in the string). There are special functions to create and destroy such strings. Using MFC, the most easy way is to use a CString, like this:

CString strFileName = _T("C:\\fire.wav");
BSTR bstrFileName = strFileName.AllocSysString();




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logoutAuthor Commented:
Thank You
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