Flicker problem with TImage



If I set the Height or Width of my TImage object to be different from a bitmap
loaded into it then any drawing on the bitmap causes the whole bitmap to
flicker. This doesn't happen if the Height and Width are the same as the bitmap.

I want to do this so i can use the stretch property to zomm the image up in size.

Any ideas how to stop the flicker?

Cheers Chris
chrishartAsked:
Who is Participating?

[Product update] Infrastructure Analysis Tool is now available with Business Accounts.Learn More

x
I wear a lot of hats...

"The solutions and answers provided on Experts Exchange have been extremely helpful to me over the last few years. I wear a lot of hats - Developer, Database Administrator, Help Desk, etc., so I know a lot of things but not a lot about one thing. Experts Exchange gives me answers from people who do know a lot about one thing, in a easy to use platform." -Todd S.

JimBob091197Commented:
I have had a similar problem before.  Without spending a lot of time on TImage, I quickly switched to TPaintBox.  You can use TPaintBox.Canvas.StretchDraw(...) to accomplish your zooming.

JB

0
chrishartAuthor Commented:
Hello JimBob,

Perhaps I should have mentioned I'm using C++Builder which I guess is similar to Delphi 2. Is TPaintBox a Delphi 3 enhancement?

Thanks Chris.
0
JimBob091197Commented:
Hi

TPaintBox exists in Delphi 2 & Delphi 3 (and Delphi 1).  It is on the "System" component tab (same tab as TTimer in Delphi).

Regards,
JB
0
JavaScript Best Practices

Save hours in development time and avoid common mistakes by learning the best practices to use for JavaScript.

chrishartAuthor Commented:
Hello JimBob,

Thanks for your patience! I have started to use TPaintBox and it feels faster and better. Thanks.

I have noticed, however, that if another window moves across it, it does not get refreshed and chunks can get missing. Is there an easy way to keep it refreshed automatically?

Cheers Chris.

BTW I think you should get the points for this!
0
JimBob091197Commented:
Hi Chris

When another window moves in front of the paintbox, the paintbox's OnPaint *should* be fired, which allows the paintbox to be redrawn.  Is your OnPaint event not working 100%?

JB
0
williams2Commented:
You could overwrite TImage's Update method, by it's usual code and an bit of code testing for Vertical Blank event, or you could code a function waiting for the VBlank update, and then resize the Image, BUT it's not working all time, since the way pictures may be updated is not similar in hardware (I've have been testing it with VGA only!) ..I'll have to look up some code first.
0
chrishartAuthor Commented:
Thanks for your comments williams2, however I have just got JimBobs PaintBox suggestion to work and its seems fine! But thank you for the alternative.

JimBob if you turn your comment into an answer I would be pleased to award you the points.

Thnaks again that was invaluable help

Cheers Chris
0
JimBob091197Commented:
Hi Chris,
Glad the PaintBox works for you.

Regards,
JB
0

Experts Exchange Solution brought to you by

Your issues matter to us.

Facing a tech roadblock? Get the help and guidance you need from experienced professionals who care. Ask your question anytime, anywhere, with no hassle.

Start your 7-day free trial
chrishartAuthor Commented:
Thanks again for the guiding me through this!

Chris
0
It's more than this solution.Get answers and train to solve all your tech problems - anytime, anywhere.Try it for free Edge Out The Competitionfor your dream job with proven skills and certifications.Get started today Stand Outas the employee with proven skills.Start learning today for free Move Your Career Forwardwith certification training in the latest technologies.Start your trial today
Delphi

From novice to tech pro — start learning today.