CRichEditView context menu

I also need a context menu (cut, copy, paste) for text only in a RichEditView MDI. Is there a simple way to implement this? P.S. Any tips on where I can learn about OLE?
midthuneAsked:
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mikeblasCommented:
Just add a handler for
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mikeblasCommented:
Well, that was wierd.  What I meant to say was:

Just add a handler for WM_CONTEXTMENU. In that handler, create a CMenu item and call TrackPopupMenu() on it.  You should pass the frame window as the controlling window for the menu so that MFC can help you manage the choices.  So, you'd end up coding:

void CYourView::OnContextMenu(CWnd* pWnd, CPoint point)
{
   CMenu menu;
   if (menu.CreatePopupMenu())
   {
      menu.AppendMenu(MF_STRING, ID_CONTEXT_THIS, "This Choice");
      menu.AppendMenu(MF_STRING, ID_CONTEXT_THAT, "That Choice");

      CWnd* pFrame = GetParentFrame();
 
      menu.TrackPopupMenu(TPM_LEFTALIGN, point.x, point.y, pFrame, NULL);
   }
}

Then, turn around and write handlers for ID_CONTEXT_THIS and ID_CONTENT_THAT in your frame window.

Note that this code will react to the context menu key on Windows-compatible keyboards, as well as the SHIFT+F10 shortcut. But if you want something that works on right-clicks, you'll need to write a right-click handler and get to the mouse messages before the control does--'cause the edit control eats them itself.

.B ekiM

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midthuneAuthor Commented:
Thanks Mike, I had done just that but I didn't know that I needed to write a right click handler and I wondered why the menu key worked but not the mouse... this must be a quirk of the RichEditView( ? ) cuz Prosise's book doesn't mention this in his MDI example Paint6.
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mikeblasCommented:
It's not a quirk of rich edit view--it applies to every view window that has a control inside it. The control gets dibs on the message.

.B ekiM
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