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quake 2 fps

Posted on 1998-03-29
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In quake 2 when I type in "timedemo 1" then "demomap demo1.dm2" to find the frame rate it reports a frame rate of about 8-10 fps (this is at the res. below 640x480 and at 16bpp).  I have a Matrox M3D card and at http://www.idsoftware.com/bwh/benchmarks.html it says for a M3D the frame rate should be about 27 fps.  The game looks to be going about 27 fps though.  Is quake lying about the frame rate or is this what it acually is?
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Question by:fragjeet
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phooey earned 100 total points
ID: 1102259
The PowerVR chipset (in the M3D) performance depends mostly on the rest of your system, processor and memory are the major limitations.  I would check to find out what spec PC iD used for their tests.
The demo has a reasonable amount going on in it so you might find that your framerate drops when you get into the action.
QII also caches textures once you have used them in a level, so going back to an area you have just visited is usually smoother.  If you have lots of memory (64Mb+) then you can use 'pre cache' at the console and put all the textures into memory.  i found that a system that can pre-cache does not need to !?
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by:fragjeet
ID: 1102260
Any suggestions to speed up the frame rate?  Thanks.
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by:phooey
ID: 1102261
Higher frame rate ?  Three options, none of them nice to hear.
Buy faster processor.
Buy more memory (recommended upto 64Mb for Win95)
Buy a 3Dfx.  Don't need as fast a system for these cards and with Voodoo 2 out now, Voodoo cards should drop in price.

Other than that, what processor have you got, it may be able to overclock it easily and eek a bit more out of it.  I have a 166 running at 200 and it's been fine for a year, well worth doing.
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