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Drawing circles in OpenGL

Posted on 1998-04-07
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Last Modified: 2013-12-03
I need to draw circles using OpenGL with Windows NT. The drawing routing should be very fast.
The frame-code is:

        glViewport(0, 0, w, h);
        glLoadIdentity();
        glOrtho(xmin, xmax, ymin, ymax, 1.0f, -1.0f);

        glInitNames();
        glPushName(1);


        glIndexi(0);
        glRectf( DirtyRect.GetX1(), DirtyRect.GetY1(), DirtyRect.GetX2(), DirtyRect.GetY2() );


        // 1. paint here something

        // 2. now paint a circle at, say (45.4 / -12.2  with radius 4.34)
        // BUT HOW ????



        glFlush();

Does anybody know a good algorithm or possibility in OpenGL ?
(P.S.: no solid circles needed).
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Question by:Pacman
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Accepted Solution

by:
RONSLOW earned 300 total points
ID: 1412591
gluDisk

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Expert Comment

by:RONSLOW
ID: 1412592
or gluCylinder

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Expert Comment

by:RONSLOW
ID: 1412593
If you don't want to use these directly, then you can get the source code for either of these routines and see how they generate the coordinates for the circle

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Author Comment

by:Pacman
ID: 1412594
It works. Thank you.
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