Progrss Bars

What coding do you have when useing progress bars
hannesAsked:
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BigMadDrongoCommented:
What exactly are you trying to do with a progress bar?  The basics of it are you set the max and min values for the maximum and minimum value you wish to display (i.e. for percent complete you could set min to 0 and max to 100), and the value property is how much of the bar is filled in (i.e. if you had max as 100, min as 0, if you set value to 50, the bar will be half filled).  If you want to knoe any more, leave a comment.

   BigMadDrongo
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mriderCommented:
hmmm, what do you mean "coding"?
you need example of growing brogess bar?

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JimBob091197Commented:
BigMadD is right, except that in D3 (and D2??) you must use the Position property, not Value.  E.g. MyProgressBar.Position := 50;

JB
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Edo082297Commented:
Hi Hannes,

   To use a progress bar, you have to (as the others have said) set a max and a min. The min will usually be 0, and the max will be a value that makes sense depending on what exactly you want to do. You also set is the Step property, which is really key to how this component works.
  Let's take a look at an example. Say you have a loop which takes a long time to execute. Maybe you want to display a progress bar to show the user how much there is left to do. What you would do is the following:

- Create a new form and drop a progress bar on it
- put this new form in the uses clause of the form that will diplay the progress bar
- set the Step value - 1 in our case, and the max and min values (0 and 100)

 (This assumes that you want a seperate form with a progress bar on it. The ideas remain the same no matter where the progress bar is, however).

Now, let's say that your process occurrs in a for loop of 1 to 100. This is what you would do:

Application.Create(TProgressForm, ProgressForm);
for i := 0 to 99 do
begin
  // lots of processing
  ProgressForm.ProgressBar.StepIt;
end;
ProgressForm.Free;

So now at each iteration of the loop, the progress bar will increment by one, and indicate to the user how much processing is left to do: when the StepIt method is called, the value of Position increases by Step.
  I am writing this quickly, and haven't tested it. There are details to fill in, but this should give you an idea of what to do.

Regards,

Edo






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