Insert popup menu in mainframe menu

Suppose that I have my main menu IDR_MAINFRAME and I would like to insert IDR_POPUP between 2nd and 3rd items of my main frame menu. How can I perform this?
IDR_MAINFRAME:
[File Edit Window Help]
          ^
     Insert here [Special]

IDR_POPUP:
[Special >][Item 1]
           [Item 2]
           [Item 3]
fmichaud061597Asked:
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chensuCommented:
In the Resource Editor, there is a blank box next to Help.

                       ___
File Edit Window Help |   |
                       ---

Drag the box and drop it between Edit and Window. The right click the box and select Properties from the context menu.
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fmichaud061597Author Commented:
It's not a design-time menu creation I wanted. It's a dynamic linkage between the main menu and an other popup menu. There are two menus: IDR_MAINFRAME and IDR_POPUP.
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chensuCommented:
Sorry, I misunderstood.

You can do so by using the following steps:

1. Call CWnd::GetMenu() on the frame window;
2. Call CMenu::LoadMenu() to load the IDR_POPUP menu;
3. Call CMenu::InsertMenu() to insert the menu to the frame window menu;
4. Call CWnd::DrawMenuBar() to redraws the menu bar.
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fmichaud061597Author Commented:
I can't figure out what i'm doing wrong. This is my code:

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
    CMenu* pMenu = GetMenu();
    CMenu popupMenu;
    popupMenu.LoadMenu(IDR_POPUP);
    CString strMenu;
    popupMenu.GetMenuString(0, strMenu, MF_BYPOSITION);
    pMenu->InsertMenu(2, MF_BYPOSITION | MF_POPUP, (UINT)&popupMenu, strMenu);

    return 0;
}
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piano_boxerCommented:
Ok here's the solution:

Move the menu modifying code to a separate message handler and make a small change to the InsertMenu() call and add the line DrawMenuBar():

LRESULT CMainFrame::OnApp10(WPARAM, LPARAM)
{
    CMenu* pMenu = GetMenu();
    CMenu popupMenu;
    popupMenu.LoadMenu(IDR_POPUP);
    CString strMenu;
    popupMenu.GetMenuString(0, strMenu, MF_BYPOSITION);

    pMenu->InsertMenu(1, MF_BYPOSITION | MF_POPUP, (UINT)popupMenu.GetSubMenu(0)->Detach(), strMenu);

      DrawMenuBar( );

      return 0;
}

in your WM_CREATE handler post a user message:

PostMessage(WM_APP+10);

Insert this line in the messagemap. (Just above END_MESSAGE_MAP()):

ON_MESSAGE(WM_APP+10, OnApp10)

Insert the declaration of the function int til the class header:

LRESULT OnApp10(WPARAM, LPARAM);

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fmichaud061597Author Commented:
It's causes an error (Debug assertion failed) when I click on the new created menu in the menu bar.
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piano_boxerCommented:
Then, whats the location of the assert failed line?
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fmichaud061597Author Commented:
     { ASSERT(::IsMenu(m_hMenu)); return CMenu::FromHandle(::GetSubMenu(m_hMenu, nPos)); }

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chensuCommented:
Do not use popupMenu as a local variable. Declare it as a member variable of CMainFrame.
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fmichaud061597Author Commented:
Thank you. I was eye blinded =) So, one little more thing... if I want to access my popup menu from a button, for example, I need to invoke TracPopupMenu. But how to get exact x and y position for the menu, because I want that the menu appears just below my button and an at exactly place.

ex:
[Button]
[Button]
[Menu popup-----]
[Menu popup-----]
[Menu popup-----]
[Menu popup-----]
[Menu popup-----]
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chensuCommented:
The x and y parameters of TrackPopupMenu are in screen coordinates. You should know where you have put your buttons in the window. Call CWnd::ClientToScreen to convert them to screen coordinates. That's it.
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