Double Buffer On VGA Cards

Is it possible to create a "double buffer" in a VGA card memory as opposed to creating it in main memory using GDI functions? I am hoping that by doing so, I would be able to take advantage of the card's chip to make my application run faster.
If the answer is no, then is there a way to access the hardware to do so but without resorting  to DirectDraw ?

Thank you.
Zainal062797Asked:
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stevemillerCommented:
the answer is NO, especially on a VGA card.  
these cards don't leave many options open.  You really are best off installing directX 5.0.  It will be standard in Win98 and believe me, you will see an improvement.

Good Luck!

steve
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