.PCX file screenshot from QUAKE

I cannot get a color screenshot from the game QUAKE. The game writes the .PCX file, but it is in black and white and the resolution is so low its un-readable. I am using the Quakeworld Client to play on the internet although the problem still persists in normal quake. I am intimately familliar with the console commands in quake and I am sure the files are being written correctly as far as the game goes. I am using windows 95 and I have a Tseng Labs ET6000 video card. All other .PCX files are fine. Under photoshop and other editors only the screenshots from quake have this problem.
shaitanAsked:
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MorFFCommented:
Quake is notorious for writing very dark screenshots (atmosphere etc.) - are you sure it's in black & white?  They all appear using the Quake pallette, which is dull and dingy anyway.

I've always found I've had to brighten them up a bit (in Paintshop Pro) before converting them to something more usable (gif/jpg) for the web

Cheers - MorFF
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shaitanAuthor Commented:
The .PCX is definately in black and white and the main problem is the resolution which is far, far below anything i can get in QUAKE. If anyone wants me to email a .PCX screenshot so they can see what I mean, catch me at "drjay@ozemail.com.au".
Interesting about the QUAKE pallette... I am using a level editor which extracts a copy of the pallette with which to texture the map being made. I dont know if this could have affected the origional pallette and in any case the actual game runs fine and is in perfect color.

Thanks.

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MorFFCommented:
Converted colour screenshot despatched.

Hope this helps - MorFF
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shaitanAuthor Commented:
Good stuff...

My situation is fixed, but can anyone tell me why it happened in the first place and why Adobe Photoshop and MS Paint both don't like the Quake generated .PCX files?


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shaitanAuthor Commented:
Good stuff...

My situation is fixed, but can anyone tell me why it happened in the first place and why Adobe Photoshop and MS Paint both don't like the Quake generated .PCX files?


0
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