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fractals cont.

This is really nothing big...
Should I remap the video screen at all or does it matter if I leave it mapped the way it normally is?
thanks
crash020297Asked:
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rbrConnect With a Mentor Commented:
If you use the "normal' mapping od a screen you got a mirroring along the x-axis against carthesian coordinates since the y-axis is counted in the wrong direction. This should be no problem for your program.
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RONSLOWCommented:
mapped ???

What OS are you talking about, and what graphic library.

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SlartiCommented:
Please describe in more detail the exact question, for those of us who do not know exactly what you are continuing.
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crash020297Author Commented:
sorry.
WHat I mean by mapped (a term from a video game programming book) is how the cooordinate system is set up for ploting the pixels.
You know how it starts from the top left; I was wondering if I should have the program put pixels according to maybe the cartesian plane or just one sector of it. Perhaps it makes no difference but I was wondering if it would.
thank you
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RONSLOWCommented:
The answer depends on your OS and graphics library.  Under Win32, you need to set a mapping mode anyway, and its easier to set one up exactly the way want rather than do any flipping etc yourself.

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