CSliderCtrl

I wnat to make ownerdraw on a CSliderCtrl. My bitmaps will be loaded from the ressources. I will have 2 bitmap for the track button and an other for the background. What I want it's just to know how to make ownerdraw on that control.
fmichaud061597Asked:
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fmichaud061597Author Commented:
Adjusted points to 100
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RaffaeleCommented:
You have to handle the WM_DRAWITEM message. Depending if you write your own control derived from the original CSliderCtrl or you want to control the ownderdrwa in another CPP you have to write the handler for either OnDrawItem (WM_DRAWITEM) or OnChildNotify.
To make a test you can create both handlers, put two breakpoint in each, and see where your program break into.

If you choose to trap OnChildNotify you'll have to do something like this:
BOOL CMyView::OnChildNotify(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pLResult)
{
if(message != WM_DRAWITEM)
            return CListView::OnChildNotify(message, wParam, lParam, pLResult);


You'll have to write your own OnDrawItem handler (WM_DRAWITEM).
PreSubclassWindow(
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RaffaeleCommented:
Could you write a sample code that uses custom bitmaps in ressources?
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fmichaud061597Author Commented:
Sorry but during the week I'm in hurry.
Anyway:
The DRAWITEMSTRUCT describe the status of your control so that you know what and where to draw.
With LoadBitmap, you load the Bitmap from resources and than you can BitBlt it to the screen.
If you can fit your image(s) in an ImageList (drawing all the status images in a toolbar resource), you can use CImageList::Draw.

Good luck,
Raffaele
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RaffaeleCommented:
I want a sample code to overdraw the slider.
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fmichaud061597Author Commented:
Raffaele is completely steering you the wrong way. Slider (aka trackbar) controls don't support ownerdraw, and don't send WM_DRAWITEM messages!

Your only hope is to subclass the control and handle WM_PAINT messages yourself. It's likely that you'll need to completely draw the control from scratch in order to have flashing or artifact problems. The control itself double buffers its image and that means it's painting is completely atomic--you can't let the control paint some visual features and paint other features yourself... you have to overwrite them or clip them.

.B ekiM

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mikeblasCommented:
Thanks
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System Programming

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