Help! MFC Active Control driving me bonkers!

It's a simple problem, but the answer eludes me. I have tried some methods but I've had NO success. So I'm BEGGING for someone to help me on this! :)
How do you find out the Width and Height of a bitmap object in an Active X control?? The only way it appears you can access the information it through the GetPictureDispatch function in CPictureHolder. This is what I've tried so far..

//Else draw it in Bitmap's Length and Width
LPPICTUREDISP pPictDisp = m_cPicHolder.GetPictureDispatch();

if ((pPictDisp != NULL) && 
SUCCEEDED(pPictDisp->QueryInterface(IID_IPicture, (LPVOID*)&pPict)))
ASSERT(pPict != NULL);


rect = rcBounds;
rect.right = rect.left + hmWidth;
rect.bottom = + hmHeight;
m_cPicHolder.Render(pdc, rect, rcBounds);
// Added in for DEBUG
char buffer[20];
_itoa( hmWidth, buffer, 10 );
CString debugStr(buffer);
pdc->ExtTextOut(rect.left, ( + rect.bottom)/2, ETO_CLIPPED, rect, debugStr, debugStr.GetLength(), NULL);
// End DEBUG

and of course it FAILS miserably! Gives me some outrageous numbers for the width and height. Please, someone please explain to me what the story is here!
Thanks :)

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Try this
HBITMAP hBitmap;
pPict->get_Handle((OLE_HANDLE *)&hBitmap);

::GetObject(hBitmap, sizeof(bm), &bm);

int nWidth = bm.bmWidth;
int nHeight = bm.bmHeight;

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rickmanxAuthor Commented:
I couldn't rest easy till I found out! It works perfectly! Thanks a bunch!
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