How do I trap the ENTER key in a modal dialog?

With all DOS based apps the user normally uses the ENTER key to move from field to field. I have a CEdit derived class I'm trying to get to work this way but The OnChar or OnKeyDown events don't process the ENTER key on a modal dialog. How do I do this in my CEdit control?
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bsimserAsked:
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tma050898Commented:
Override PreTranslateMessage in the dialog. Details coming...
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tma050898Commented:
bsimser,

Here is an example of how to override the PreTranslateMessage function to use the <Enter> key as a <Tab>. It evens makes the <Shift><Enter> key act as a <Shift><Tab> (moves to previous control in tab order).

BOOL CPreTransTestDlg::PreTranslateMessage(MSG* pMsg)
{  
 BOOL bHandledMsg = FALSE;

 switch (pMsg->message)
 {                      
  case WM_KEYDOWN:
  {
   // Get the CWnd* for the current child control
   CWnd* pwndCurrent = NULL;
   pwndCurrent = GetFocus();              

   // here you can compare pwndCurrent.GetSafeHwnd() to m_pEdit.GetSafeHwnd()
   // if you care that it was the m_pEdit control that had focus
   switch (pMsg->wParam)
   {
    case VK_RETURN:  
     if (::GetKeyState(VK_CONTROL) & 0x8000)
     {
      break;
     }

     // If valid...
     if (pwndCurrent)
     {            
      // If shift-enter or shift-tab move to the PREVIOUS control
      CWnd* pwndNew = NULL;
      if(::GetKeyState(VK_SHIFT) & 0x8000)
      {
       pwndNew = this->GetNextDlgTabItem(pwndCurrent,TRUE);
      }
      else // move to the NEXT control
      {                            
       pwndNew = this->GetNextDlgTabItem(pwndCurrent);
      }  

      if (pwndNew)
      {
       pwndNew->SetFocus();
      }
     }  

     // Inform Windows that we took care of it
     bHandledMsg = TRUE;
    break;

    default: break;
   } // switch (pMsg->wParam)
  } // WM_KEYDOWN
  break;

  default: break;                  
 } // switch (pMsg->message)                  

 // continue normal translation and dispatching            
 return (bHandledMsg ? TRUE : CDialog::PreTranslateMessage(pMsg));
}

Tom

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tma050898Commented:
BTW, I should probably mention that you will need to create the PreTranslateMessage override for your dialog via ClassWizard. Then, copy the code from my sample function above into your dialog's implementation of PreTranslateMessage.
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bsimserAuthor Commented:
Thanks. I saw PreTranslateMessage but figured there might be a better way around it. In any case, I overrode the PreTranslateMessage of the CEdit control instead of the dialog so I don't have to code it for every dialog (there are several dozen screens).
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tma050898Commented:
You can do that, but now if you add other control types (e.g., combo boxes, list boxes, etc., they won't repond the same way. You might want to think about writing a base dialog class and putting the PreTranslageMessage in that class. Then, you would derived all of your dialog classes from that base dialog class.

Tom

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