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Using TCanvas

Posted on 1998-05-30
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Last Modified: 2010-04-06
I have a bitmap that I load from a file and put into an integer array. To do this I draw the bitmap onto a canvas and then uses the canvas' pixels property to get the pixels into the array. The problem is it won't work if the canvas isn't a part of a VCL. When I made a variable of type TCanvas, and tried to draw the bitmap onto it I got a error message saying something like "Canvas does not allow drawing!". Everything worked fine when I drew onto the canvas of a TImage. What am I doing wrong? Is there a better way to do this without using the canvas?
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Question by:red_2
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Matvey earned 100 total points
ID: 1349354
If you make an object variable you have to create it using TCanvas.Create, and assign it's parent. Are you sure that this is what you're doing?

Ahhh, wait... you can't create just canvas and draw on it - canvas represent something the user can see!! You have to use TBitmap for that or something like that...

You shouldn't use TCanvas like that - I'm sure.

Good luck!
Matvey
bosism@netvision.net.il
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