screensaver

hi

i have to make a screensaver in delphi. there should be
several bitmaps (perhaps 64*64 pixels or so) flying around.
now, my problem is that i don't know what's better for this
purpose, a timage or tpaintbox (or someting else).
the paintbox seems to be faster, but it don't save the changes that my program has made on the canvas.
regards
rene
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rene100Asked:
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heapsterConnect With a Mentor Commented:
I have written a similiar spec screensaver in Delphi to this - I used a TImage to create smooth animations (in fact I used 8 Timages layered on one another, hiding/showing them to create a smooth animation - it seemed to provide the quickest update).
If your going to be moving them around, its going to be a bit jerky - I would think about drawing directly to a form canvas using copyrect or bitblit.  If you look around, there are some sprite components well suited to the task.  I think the answer is to write your own draw routines - you will get a better result in the end - it will look far more professional.  Does that count as an answer?
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rene100Author Commented:
sure this count as an answer.
you helped me alot, thank you!

regards rene100
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