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DirectDraw SetColorKey problems

Posted on 1998-06-15
6
884 Views
Last Modified: 2013-12-03
I recently modified my application to run at 640x480x16. Before, when it was using 8-bit graphics, transparency worked fine. However, now it does not, unless I use 0 as my source color key. Can someone provide some source or at least tell me what the heck is going on? Here's the code I use to change the color key:

bool DirectDrawSurface::SetColorKey(COLORREF color)
{
      DDCOLORKEY colorKey;

      colorKey.dwColorSpaceLowValue=color;
      colorKey.dwColorSpaceHighValue=colorKey.dwColorSpaceLowValue;
      if (Surface->SetColorKey(DDCKEY_SRCBLT,&colorKey)==DD_OK)
            return true;
      else return false;
}
0
Comment
Question by:dwatling
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6 Comments
 
LVL 23

Accepted Solution

by:
chensu earned 30 total points
ID: 1407885
You need to convert a RGB color to a pysical color. Check out the DirectX samples\misc\ddutil.h, ddutil.cpp, ddutil2.h, ddutil2.cpp. There are DDSetColorKey function and DDSetColorKey2 function. They use DDColorMatch and DDColorMatch2 functions to convert a RGB color to a pysical color first.

/*
 * DDColorMatch
 *
 * convert a RGB color to a pysical color.
 *
 * we do this by leting GDI SetPixel() do the color matching
 * then we lock the memory and see what it got mapped to.
 */
extern "C" DWORD DDColorMatch2(IDirectDrawSurface3 *pdds, COLORREF rgb)
{
    COLORREF rgbT;
    HDC hdc;
    DWORD dw = CLR_INVALID;
    DDSURFACEDESC ddsd;
    HRESULT hres;

    //
    //  use GDI SetPixel to color match for us
    //
    if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
    {
      rgbT = GetPixel(hdc, 0, 0);             // save current pixel value
      SetPixel(hdc, 0, 0, rgb);               // set our value
      pdds->ReleaseDC(hdc);
    }

    //
    // now lock the surface so we can read back the converted color
    //
    ddsd.dwSize = sizeof(ddsd);
    while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) == DDERR_WASSTILLDRAWING)
      ;

    if (hres == DD_OK)
    {
      dw  = *(DWORD *)ddsd.lpSurface;                     // get DWORD
      dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1;  // mask it to bpp
      pdds->Unlock(NULL);
    }

    //
    //  now put the color that was there back.
    //
    if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
    {
      SetPixel(hdc, 0, 0, rgbT);
      pdds->ReleaseDC(hdc);
    }

    return dw;
}

/*
 * DDSetColorKey
 *
 * set a color key for a surface, given a RGB.
 * if you pass CLR_INVALID as the color key, the pixel
 * in the upper-left corner will be used.
 */
extern "C" HRESULT DDSetColorKey2(IDirectDrawSurface3 *pdds, COLORREF rgb)
{
    DDCOLORKEY          ddck;

    ddck.dwColorSpaceLowValue  = DDColorMatch2(pdds, rgb);
    ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
    return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);
}

0
 

Author Comment

by:dwatling
ID: 1407886
Hmmn.. Seems to work only with pure black and pure white, not any color in between (eg. Hot pink). Oh well. Good enough. Thanks for your help.
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LVL 23

Expert Comment

by:chensu
ID: 1407887
Are you sure you specified a correct RGB value?
0
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Author Comment

by:dwatling
ID: 1407888
I defined it as "RGB(255,0,192)". The only thing that I can think of is under 16-bit mode, this color doesn't exist, but a close match does and for some reason or another DDColorMatch doesn't get it.
0
 
LVL 23

Expert Comment

by:chensu
ID: 1407889
You can use some graphics utilities to view its color palette and get the exact RGB values.
0
 

Author Comment

by:dwatling
ID: 1407890
I shall try that. Thanks.
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