I run a computer shop. I have build recently 2 networked computer game
centers ,for 2customers ,so far .The equipments I used where as follows :
1 3com 10baset hub 8port
6 Pcs : 233 mmx ,intel Tx shipset ,4 meg strio svga cards , 32 meg ram, wd hdds.
3com ethernet cards.
The UTP cables were bought premade by experts.
The operating system is Windows 95
THE PROBLEM WAS that games such as "red alert" , "fifa 98" ,"need for speed"
do not run smoothly over the networks ;The game always Freeze for a second
and then get back to normal. In other words there are jurky moves when moving the
units in "red alert" for example , specialy when playing over the network against
real oponents. So i tried to isolate the problem in the following way:
1) I have tried different type of 10baset hubs and ethernet cards:did not work.
2)I have disconnected 4 of the 6 Pcs from the network and tried to play
"red alert" on 2 Pcs only in order to see if the bottleneck was the hub
but the jurky moves did not go away.
3) I finaly tried to play "red alert" with 2 Pcs and a 100baset hub at home
It ran very well .Therefore I thought THIS WAS THE ANSWER ,BUT
I WAS WRONG:
While visiting another network game center I saw the same equipments
I had used ( same 3com 10baset hub ,same PCs) ,and the strange thing is
that "red alert" and other games were running without any problems .
The only difference between my network and the one i have visited
was the operating system :THE OTHER NETWORK WAS RUNNING
1) Is it possible that windows NT might solve the problem ?
2) I have installed windows nt but "red alert " would not run on
windows NT . Altought I am sure the center i had visited was
running red alert over an NT os.How to run "Red alert" on NT4
3) I have noticed that many network game centers use 10baset hubs
Is there a patch for win95 that makes games run better over a
4) Could the problem be something else?