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Replicating object selection frame behavior

I'm looking at adding some functionality to a tool that lays out graphical objects on a view.  I would like to mimic the selection behavior of other commercial applications that highlight selected objects with the hatched frames with points (like PowerPoint, Visio, etc.).  In doing the analysis, I was wondering if anyone else has gone down this path had has some MFC design pattern advise or at least help me avoid any unnecessary pitfalls.  There might even be a good class in a library that does this, but I haven't found it yet.  Suggestions?

Any help is greatly appreciated.... Thanks!

Chris
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ctynes
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ctynes
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lucidityCommented:
Your best bet would be to go with OLE objects, easy and widely supported. I will make things like creation, selection and layering fairly easy (once you've made the object classes and sub classes anyway)
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mikeblasCommented:
Huh?  You should use OLE for OLE, not for selection!  And it's often inadequate for more complicated apps--OLE objects always have a rectangular area within their client, and objects you draw aren't always rectangles.

Implementing hatching and rubber-band selections isn't very hard. Look at the paint program from my book for examples on how to do rubber-banding and grab handles.

B ekiM
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ctynesAuthor Commented:
Thanks for the reference Mike.  It looks like your book is going to be the ticket for retro-fitting this behavior into this application I'm taking over.  From some reviews I just read, it looks like you have several other ideas I can play off of as well to beef it up.

Chris
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mikeblasCommented:
Swell.  Good luck with your project.

B ekiM
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