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zingo

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Drag & Drop in a CScrollView

I'm implementing my own drag and drop of bitmaps in a CScrollView window. Right now I redraw the entire view for each movement, but this is not a good solution since I'm going to have quite a lot of graphics in this window. What is the most efficient way to do this? Can I somehow read a section of the view into memory, draw my bitmap there, and the next time redraw only that section and so on.
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eugenem

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