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Graceful close of winsock?

I'm trying to write a server. There is a button for the user to press to stop the server. Then the server will close all the client sockets that are connecting to it. Here is the code:
while (!m_connectionList.IsEmpty())
{
  CClientSock* pSocket          =(CClientSock*)m_connectionList.RemoveHead();
  pSocket->ShutDown();
  BYTE Buffer[50];
  while (pSocket->Receive(Buffer,50) > 0);
 delete pSocket;
}
However, the server 'hanged' at the statement : while(pSocket->Receive(Buffer, 50)>0);
But at that time, my clients were not intending to send anything to the server.
p.s. I'm using MFC the CSocket class. CClientSock is the derived class of CSocket
Why?
0
syyung6
Asked:
syyung6
1 Solution
 
WxWCommented:
Try the Close function , not the Shutdown . Shutdown leaves the socket open .

*and* if you really want to process the remaining data on the socket ( I do not understand why anyway ) ,

you should not check for >0 . Receive returns 0 if a socket is closed , and SOCKET_ERROR if an error occurs . After Shutdown , Receive returns SOCKET_ERROR and thats why your while loop halts .
0

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