Reading from a socket

How do I use OnRecieve to read from a socket so that I can execute a block of code whenever
some data comes in on the socket?

Please be very detailed and specific, as I have little experience.
zorkerAsked:
Who is Participating?

Improve company productivity with a Business Account.Sign Up

x
 
zingoConnect With a Mentor Commented:
Just call

 int Receive( void* lpBuf, int nBufLen);

in your OnRecieve() method. lpBuf should be a pointer to a
buffer where you want the incoming message to be stored. nBufLen is the length ot the buffer (lpBuf) that you supplies.

Example:

void pBuf[16];

if(Receive(pBuf, 16) > 0)
{
    // Handle the received message here
}

Be aware that if the incoming message in this case is shorter than 16 bytes, you probably had to wait until more messages arrives to fill out up the buffer before it returns.

To avoid this problem, I recommend that you use a message format where you always have a minimum size. This minimum size could contain the length of the message and for example a message number. If this minimum size is 4 bytes, then you always start with reading 4 bytes, find out the length of the message, and call Receive once more to get the rest of the message. Then you can make a call to your block of code to process the incoming message.
0
 
zorkerAuthor Commented:
I have no control over the message format.  Basically what I want to happen is whenever
anything comes in on the IP socket, I want to write it to a com port (which I already
have all set up).  Should I just do it one byte at a time?

Also, regarding OnReceive:  Where do I call it or whatever?
Should I extend CAsyncSocket or can I just override an existing version
or what?  Also, will it automatically be called when data comes in, or do
I have to do something to the message map?

0
 
zorkerAuthor Commented:
What happens if I read less than the amount of data on the buffer?
Does the rest get discarded, or does it move to the front of the buffer?
0
 
zingoCommented:
Unfortunately, I don't know a way to find out how many bytes is in the in-buffer. So, if you don't know anything about the size of the messages you will receive, I guess the safest way is to read one at a time.

Make your own socket class, which inherits from CAsyncSocket. Then override the OnReceive method with your own. It will be called automatically.

If you read less data than is in the in-buffer, the rest will remain in the in-buffer. You will receive the following bytes with your next call to Receive.
0
 
acanitoCommented:
use the function AsyncSelect whit the flag FD_READ. The code is

void CChatClientDoc::Conecta()
{
      m_pSocket = new CChatSocket(this);

      if (!m_pSocket->Create())
      {
            delete m_pSocket;
            m_pSocket = NULL;
            AfxMessageBox(IDS_CREATEFAILED);
      }
      m_pSocket->Connect(m_sServer, m_uPort);
      m_pSocket->AsyncSelect(FD_READ | FD_CONNECT | FD_CLOSE );
}

0
Question has a verified solution.

Are you are experiencing a similar issue? Get a personalized answer when you ask a related question.

Have a better answer? Share it in a comment.

All Courses

From novice to tech pro — start learning today.