take off blinking while dragging an image ??

Hi experts, I'd like to know how to take off the blinking while dragging an image? (for JDK 1.0.2)

 Thank you.
DeladierAsked:
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imladrisConnect With a Mentor Commented:
Each component has an update method. The code is:

    public void update(Graphics g) {
      g.setColor(getBackground());
      g.fillRect(0, 0, width, height);
      g.setColor(getForeground());
      paint(g);
    }

As you can see, this method "blanks" the screen (with a fillRect set to use the background colour) and then calls paint. The advantage of this is that when your paint method is called, you start "drawing" on a clean slate. The disadvantage is the flicker. You should override the update method to be:

    public void update(Graphics g) {
      paint(g);
    }

This will remove the flicker. On the other hand, YOU are now responsible for removing old/unwanted display items. One standard way of dealing with this is to use an animation technique labelled double buffering. An offscreen display buffer is created, the current state of the display "drawn" into this buffer, then it is displayed in a single call. The following will accomplish this:

public void update(Graphics g)
{   Image bufimg;

    //create an Image the size of your display
    bufimg=createImage(width,height);
    //get graphics context for it
    Graphics bg=bufimg.getGraphics();
    //draw into it
    paint(bg);
    //put it on the screen
    g.drawImage(bufimg,0,0,null);
    //free operating system resources taken up
    bg.dispose();
    return;
}


In this scenario you are, of course, always double buffering. If that's not desirable, this mechanism can be employed in a suitable location in the code when needed. For instance, what is now the paint logic could go in a seperate method (named showScreen (for example), which takes a Graphics object as argument), and paint could call showScreen, as well as the place that required the double buffering (which would create the Graphics context from some image).

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imladrisCommented:
How is the dragging being done?

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DeladierAuthor Commented:
Sorry. Dragging way is:

    public boolean mouseDrag(Event ev, int x, int y) {
      if(over == 1) { //over an image
         x = x - 8; //center image
         y = y - 6; //center image
          ima.setElementAt((new Integer(x)), (which+6));
          ima.setElementAt((new Integer(y)), (which+7));
        repaint();
      }

        for(int z=0; z<=((ima.size())-8); z=z+8) { //for1
         dy = Integer.valueOf(ima.elementAt(z+7).toString()).intValue();
         if(y>=dy & y<=(dy+12) & y!=dy & (ima.elementAt(z+2).toString()) != "I") {
          which2 = z;
          moveOver = 1;
         }
        } //for1
     
     
     return true;
    }

In 'if' loop I know that I already pressed over an image (over = 1 from mouseDown) and not over nothing.
'ima' is a Vector with images and the respective coordinates.
Do you think 'for' loop is the problem?. This 'for' loop is used in order to recognize over what image is dragging the image
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imladrisCommented:
No, I don't think so. I'm more concerned with the paint method. Could you post that as well? Have you overridden the update method (which clears the screen before paint is called (which will cause a flicker)?

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DeladierAuthor Commented:
You're right, I haven't used update method, where do I put it?.
Here's the paint method:

  public void paint(Graphics g) {
    g.drawImage(getImage(getDocumentBase(), "menutree/w_raiz.gif"), 12, 0, this);
    Font raizfuen = new Font("Courier", Font.PLAIN, 10);
    g.setFont(raizfuen);
    g.setColor(Color.blue);
    g.drawString("Root", 30, 11);
   
    g.drawImage(getImage(getDocumentBase(), "menutree/w_raiz.gif"), 65, 0, this);
    Font borrafuen = new Font("Courier", Font.PLAIN, 10);
    g.setFont(borrafuen);
    g.setColor(Color.red);
    g.drawString("Erase Element", 83, 11);
       
   for(int u=0; u<=((ima.size())-8); u=u+8) { //forqw
    if((ima.elementAt(u).toString()) == "F" &
       (ima.elementAt(u+1).toString()) == "C" &
       (ima.elementAt(u+2).toString()) == "V") { //iffc
      String nomfold = ima.elementAt(u+5).toString();
      g.drawImage(getImage(getDocumentBase(), "menutree/wcf.gif"),
      (Integer.valueOf(ima.elementAt(u + 6).toString()).intValue()),
      (Integer.valueOf(ima.elementAt(u + 7).toString()).intValue()), this);  
       Font fuente = new Font("Helvetica", Font.PLAIN, 10);
       g.setFont(fuente);      
       g.drawString(nomfold,
       ((Integer.valueOf(ima.elementAt(u + 6).toString()).intValue()) + 22),
       ((Integer.valueOf(ima.elementAt(u + 7).toString()).intValue()) + 10));    
    } //iffc

    if((ima.elementAt(u).toString()) == "F" &
       (ima.elementAt(u+1).toString()) == "A" &
       (ima.elementAt(u+2).toString()) == "V") { //iffa
      String nomfold = ima.elementAt(u+5).toString();
      g.drawImage(getImage(getDocumentBase(), "menutree/wof.gif"),
      (Integer.valueOf(ima.elementAt(u + 6).toString()).intValue()),
      (Integer.valueOf(ima.elementAt(u + 7).toString()).intValue()), this);  
       Font fuente = new Font("Helvetica", Font.PLAIN, 10);
       g.setFont(fuente);      
       g.drawString(nomfold,
       ((Integer.valueOf(ima.elementAt(u + 6).toString()).intValue()) + 22),
       ((Integer.valueOf(ima.elementAt(u + 7).toString()).intValue()) + 10));    
    } //iffa    
   
    if((ima.elementAt(u).toString()) == "B" &
       (ima.elementAt(u+2).toString()) == "V") { //aq
      String nomdoc = ima.elementAt(u+5).toString();
      g.drawImage(getImage(getDocumentBase(), "menutree/wdoc.gif"),
      (Integer.valueOf(ima.elementAt(u + 6).toString()).intValue()),
      (Integer.valueOf(ima.elementAt(u + 7).toString()).intValue()), this);  
       Font fuente = new Font("Helvetica", Font.PLAIN, 10);
       g.setFont(fuente);      
       g.drawString(nomdoc,
       ((Integer.valueOf(ima.elementAt(u + 6).toString()).intValue()) + 22),
       ((Integer.valueOf(ima.elementAt(u + 7).toString()).intValue()) + 10));
    } //aq
   
   } //forqw

    if(moveOver == 1 & (ima.elementAt(which2).toString()) == "B" &
       (ima.elementAt(which2+2).toString()) != "I") { //zx
      String nomdoc = ima.elementAt(which2+5).toString();
      g.drawImage(getImage(getDocumentBase(), "menutree/ddoc.gif"),
      (Integer.valueOf(ima.elementAt(which2 + 6).toString()).intValue()),
      (Integer.valueOf(ima.elementAt(which2 + 7).toString()).intValue()), this);  
       Font fuente = new Font("Helvetica", Font.PLAIN, 10);
       g.setFont(fuente);      
       g.drawString(nomdoc,
       ((Integer.valueOf(ima.elementAt(which2 + 6).toString()).intValue()) + 22),
       ((Integer.valueOf(ima.elementAt(which2 + 7).toString()).intValue()) + 10));
    } //zx

    if(moveOver == 1 & (ima.elementAt(which2).toString()) == "F" &
       (ima.elementAt(which2+1).toString()) == "C") { //zx1
      String nomdoc = ima.elementAt(which2+5).toString();
      g.drawImage(getImage(getDocumentBase(), "menutree/dcf.gif"),
      (Integer.valueOf(ima.elementAt(which2 + 6).toString()).intValue()),
      (Integer.valueOf(ima.elementAt(which2 + 7).toString()).intValue()), this);  
       Font fuente = new Font("Helvetica", Font.PLAIN, 10);
       g.setFont(fuente);      
       g.drawString(nomdoc,
       ((Integer.valueOf(ima.elementAt(which2 + 6).toString()).intValue()) + 22),
       ((Integer.valueOf(ima.elementAt(which2 + 7).toString()).intValue()) + 10));
    } //zx1

    if(moveOver == 1 & (ima.elementAt(which2).toString()) == "F" & 
       (ima.elementAt(which2+1).toString()) == "A") { //zx2
      String nomdoc = ima.elementAt(which2+5).toString();
      g.drawImage(getImage(getDocumentBase(), "menutree/dof.gif"),
      (Integer.valueOf(ima.elementAt(which2 + 6).toString()).intValue()),
      (Integer.valueOf(ima.elementAt(which2 + 7).toString()).intValue()), this);  
       Font fuente = new Font("Helvetica", Font.PLAIN, 10);
       g.setFont(fuente);      
       g.drawString(nomdoc,
       ((Integer.valueOf(ima.elementAt(which2 + 6).toString()).intValue()) + 22),
       ((Integer.valueOf(ima.elementAt(which2 + 7).toString()).intValue()) + 10));
    } //zx2
  }



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DeladierAuthor Commented:
Thanks.   :)
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