Converting from EXE to DLL

I have two executables which I would like to convert to DLLs. Currently the first executable creates a window for
text input and the second creates a window for drawing input. I would like to write another application that will
display either the writing or the drawing window in response to a switch. Therefore the new application will have to create and display the writing and drawing windows, using CreateWindow (I think).

I know that I can create a new project as a DLL and import my classes. Do I have to create a MFC DLL or can I just create a Win32 DLL project and copy the code directly? How do I get my classes to be registered so I can use CreateWindow?

I will increase the number of points if it is necessary.

hornAsked:
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motigustConnect With a Mentor Commented:
I'm assuming that you are using MFC.
It seems that the best solution for you is the create 2 MFC Dlls and copy the code into it. The reason is that your code should be linked with the MFC DLLs or Static Libraries beacause it is using it.

So that's what you should do:

1. Create 2 MFC DLLs.

2. Add your code into the DLL Project

3. All the code should remain the same, except from functions that are using resources, these functions should have the following line as the first one:
AFX_MANAGE_STATE(AfxGetStaticModuleState());

4. All the functions that are exported, should look somthing like this when compiled in the DLL:
int __declspec(dllexport) MyFunc();

all the functions that are imported, should look somthing like this when compiled in the code that is using the DLL:
int __declspec(dllimport) MyFunc();


Good luck,

Have fun,

Moti :-)
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hornAuthor Commented:
What should I do about importing resources?
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motigustCommented:
I'm not sure I understood what you ment..
When you are creating a MFC DLL using the wizard, it is created with a resource file, you may put all your resources there. So, you may use your resources the same way that you are using them now.

But again, remember to put the
AFX_MANAGE_STATE(AfxGetStaticModuleState());
at the begining of each function that uses the resources.

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hornAuthor Commented:
OK, I understand what you mean about the resources -- that in itself answered my question! Thanks.
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