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CStringArray and CString deallocation??

How do I deallocate the memory for the following code?

CStringArray ob ;      
CString s ;
CString *pStr ;
ob.SetSize( 0,100 );
for (INT ni=0;ni< 3/*1000*/;++ni) {
pStr = new CString ;
pStr->Format("Test String %d",ni) ;
ob.Add ( pStr->GetBuffer(0) );
pStr->ReleaseBuffer(-1 ) ;
}

CString s1 ;
s1 = ob.GetAt(1) ;

I tried:
for (INT n=0;n<3;++n)
delete (CString*) ob.GetAt(n) ;
and
delete ob.GetAt(n) ;
but the compiler complains.  
0
Surfer
Asked:
Surfer
1 Solution
 
SurferAuthor Commented:
Edited text of question
0
 
chensuCommented:
Actually, CStringArray is more friendly than you thought. When you call CStringArray::Add(), it allocates memory for you, it does not directly use the CString you pass it. Finally the destructor of CStringArray will deallocate the memory. So, your code can be simplified like this.

CStringArray ob;
for (INT ni = 0; ni< 3/*1000*/; ++ni)
{
    CString str;
    str.Format(_T("Test String %d"), ni);
    ob.Add(str);
}

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