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Resource file

Hey! Is Borlands Image Editor the only to make .res files?
With bitmaps it seems to be limited to 16 colors.
Even when creating I chose SuperVGA (256 colors) -
they get reduced to 16. Is this Delphi or the Image Editor
doing this? Or is it me somehow?
Does anyone know another way to build .res files?
What about putting .wav files in the res?
Thanx.
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timbro
Asked:
timbro
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1 Solution
 
ZifNabCommented:
Hi timbro,
You can make the .res files by hand,
or you can use any other resource editor.
Zif.
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timbroAuthor Commented:
I guess I just got used to using the Image Editor...urg
Since then I successfully compiled and ran a bitmap res
with BRC the that worked great!
The Image Editor must be screwing with the colors after all.

So let me redirect the question (for the points)

I'm still trying the wav thing.
I've compiled a res with the script:

WAVE RCDATA "a.wav"

and of course used a valid wav file (a.wav)
it seemed to compile fine.
I'm using this code but it doesnt work:

////////////////////////////////////////
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
      ExtCtrls, StdCtrls, mmsystem;

type
  TForm1 = class(TForm)
    Image1: TImage;
        Button1: TButton;
        procedure FormCreate(Sender: TObject);
      
      end;

var
      Form1: TForm1;

implementation

{$R *.DFM}
{$R WAV.RES}

procedure TForm1.FormCreate(Sender: TObject);
begin
  PlaySound('WAVE', HInstance, SND_RESOURCE or SND_ASYNC);
end;

end.
////////////////////////////////////////////


I know of another way involving finding handles and loading
resources but this one line of code seemed simpler.

any thoughts?


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timbroAuthor Commented:
does the wav file have to be converted to raw data first?
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bomeCommented:
1. create a .rc file. It is just an ordinary text file with one line, for example
1000 WAVE sound.wav

"1000" is the resource name(you can use any number, strings are also possible, but then you'd have to change the code below), WAVE the resource type and sound.wav the file (in the same directory).
Name this file "wave.rc".

2. compile this with "BRC32", it is in the bin directory of Delphi. I use bat files for compiling rc files, for example for you the bat file would contain:
"C:\borland\delphi 3\bin\brc32" -r wave.rc

Running the bat file will create "wave.res".

3. test the res file:
Create a new project. In the unit include the directive
{$R wave.res} , for example after the implementation directive.
Include "mmsystem" in the uses command.
Place a button on the form and put this as onClick handler:

if not PlaySound(PChar(1000), hInstance, SND_ASYNC or SND_NODEFAULT or SND_RESOURCE) then
  ShowMessage('Error');

There, obviously, again 1000 is the resource name.

Pressing the button will play the file, which is loaded from the resource.

4. Bitmaps
"bitmap.rc":
1000 Bitmap bitmap.bmp

(this will include the image file bitmap.bmp into the resource)

"bitmap.bat":
"C:\borland\delphi 3\bin\brc32" -r bitmap.rc

Running bitmap.bat will create bitmap.res.

Test project:
include the resource:
{$R bitmap.res}

Place a button and a TImage component on your form.
Button onClick:
Image1.Picture.Bitmap.LoadFromResourceID(hInstance,1000);

Pressing the button will load the bitmap from the resoure and show it in the TImage component.

5. more
You can place several lines in one .rc file. Like that you can compile several images, waves, etc. in your res file. They must all have (for each type) different names (numbers).

Hope that works - it does for me. Maybe some things are delphi 3 specific, but I don't think so.

Bome
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bomeCommented:
Hehe, have worked on the answer while 2 new comments were appearing.
- Obviously the image editor screws the colors down to 16.
- Use just normal wave files with header and everything.
bome
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timbroAuthor Commented:
Damn, that was a fast response! Wow
I tried your rc script and it works!
I was not aware of the 'WAVE' data type. and I overlooked the
PChar.  


Thanx for the great info!
-Tim
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