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Dialog from within??

CONAN
CONAN asked
on
Medium Priority
166 Views
Last Modified: 2013-11-20
Have greated my own dialog class which uses it's own DLGTEMPLATE instead of a resource.
Problem: Ignores the size I send it.
Solution: Called SetWindowPos(...,....,...) from within OnInitDialog() which solves it but this is a sloppy
way of doing it as I'm asked the dimension's early in DLGTEMPLATE ->cx and cy

Bitmap (dimensions 600 x 300);

->cx = 600 // should be width in pixels of a bmp
->cy = 300 // should be height in pixels of a bmp

created window ends up nearly twice as big a the bmp.

 
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Commented:
GetDialogBaseUnits() does not return correct dialog base units if the dialog is not using the system font. As the dialog was only displaying a bimap I had'nt included the DS_SETFONT style  flag so I was still getting the wrong result..
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