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Drawing Arrows

I am working on a MFC application that allows the user to draw some lines to construct a diagram that I will then analyze.  I need to be able to place an arrowhead on the end of a line once the ser selects the end of the line by lifting the mouse button as he/she drags the line around the Cview screen.

I am having trouble developing an algorithm using LineTo and MoveTo functions to draw the arrowhead based on the location of the end point of the line.  I need the arrowhead to be the same size for all lines. The trouble I am having is due to the fact that the line may be drawn at any angle ( 0 degrees - 360 degrees ).

Does anyone have some code or ideas on how to do this?  Is there a way to do it with a bitmap if LineTo and MoveTo do not suffice?
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1 Solution
this should be worth more, but, the key is that you need to position the arrow vertices and then rotate them to account for the angle of the line.

something like this (mix of real and psuedocode)

// assume here that your line endpoints are know
// as x1,y1  x2,y2, and that you want the arrow at x1,y1 end
// and that int arrowsize represents how far back the arrow
// starts on the line.  note that you'll want to add checks to
// make sure that the arrowhead isn't longer than the line.
// and also note that you should scale the arrow size with the
// line thickness.

// this is the angle of the line (origin at x1,y1)
double theta = atan2(x2-x1,y2-y1); // see the ref on atan2

// now find the vertical and horizontal components of
// a point located arrowsize away from x1,y1
int x3 = x1 + (arrowsize * cos(theta));
int y3 = y1 + (arrowsize * sin(theta));

// now you need to find the other points of the arrowhead:
//        /A
//       /
//      E--M---------------------------
//       \
//        \B
// we just got M, now we need A and B, where the fatness is
// represented by some scale of arrowsize we'll assume fatness
// is already declared, a good value might be .33

// the other points are as follows
int x4 = x3 + ((y3 - y1) * fatness);
int y4 = y3 + ((x3 - x1) * fatness);

// and
int x5 = x3 - ((y3 - y1) * fatness);
int y5 = y3 - ((x3 - x1) * fatness);

// from there, just draw away.
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scs1Author Commented:
I would offer more points if I had them available.  

Your method works for the case in which your arrow is drawn.  However, think about it being drawn on different angles: 45, 315, 82, etc.  It will not work in all cases.  Also, I want the arrowhead to be from the x2,y2 end.
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scs1Author Commented:
I would offer more points if I had them available.  

Your method works for the case in which your arrow is drawn.  However, think about it being drawn on different angles: 45, 315, 82, etc.  It will not work in all cases.  Also, I want the arrowhead to be from the x2,y2 end.
actually, it will work, since it takes the angle theta into account.  also, use whatever end points you want as x1,y1 x2,y2.

consider a 45 degree angle

assume line from (0,0) to (100,100)
theta = atan2(100-0,100-0) //0.7854 radians or  45 degrees
we now get a point on the line that is arrowsize pixels from the end.
// assume arrowsize is 10
x3 = 0 + (cos(theta) * arrowsize) // 0.7071 * arrowsize +0 is 7
y4 = 0 + (sin(theta) * arrowsize) // 0.7071 * arrowsize +0 is 7
by pythagorus (7^2 + 7^2) = arrowsize^2,
solving, we get arrowsize of 10. so we'd find the arrow center at 7,7, and it would have a lenght of 10.
I have written a sample code for the line and the arrow.
What i feel is if u hardcode the length of the arrow head it w'll look awkward when the
lenght of the arrow itself is very small. So i have given a length as a  20% ratio of the
line legth if u don't want this feature eliminate the if statment;

Try this
      CPen penBlack;
      CPen *pOldPen=pDC->SelectObject(&penBlack);
      double PI= (double(22)/double(7));
      y=-y;//To reverse the default coordinate direction of windows
      double theta,theta1,theta2;


      //radius is the length of the complex number from the origin
      double radius;
      radius= sqrt(x*x+y*y);
      double radius2,radius1;

    //radius2 is the length of the arrow
      if (radius2>25) radius2=25;

      //radius1 is the distance of the origin from the other tip of the arrow
      double delta =asin(radius2*sin(PI/12)/radius1);  //angle between the line & arrow
      double delta2=asin(radius2*sin(PI/10)/radius1);
            theta1= delta2;
            theta2= -delta2;
actually, you don't have to worry about what quadrant theta lies in, since the sin and cos will go negative at the appropriate time, so you can make it more efficient.

as for the arrow size, you can use whatever you want to get the arrow size.
at any rate, the code I used is from production code of a shipping product.  I'm kinda burned that you won't credit my answer.
scs1Author Commented:
Well, thank you both for the effort.  Unfortunately, I was unable to get your methods to work.  eburley, your method seemed great for the cases you presented, but I could not get it to work in all cases. (Probably my fault)  Seshu, I tried your method some last night, but I did not get it to work either.  I had trouble following what you were doing (MoveTo 0,0)  I tried pasting your code in my program and messed with it for a little while, but could not get it to work.

The good news is that I sat down and rethought the problem.  I managed to develop a very simple algorithm which in all cases.  I did take the quadrants into account, though. (I use abs( ) when getting delta y and delta x)

Thanks, for your effort.
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