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multimedia timers in vc++ 32 bit

HELP!!!
I'm writing an app to compose semi random midi music and am having problems getting my head around the documentation regarding multimedia timers in c++. No probs with generating the notes and storing in a list but I need to set up a timer for the "time to next note" with a callback function to take a pointer to the list and play that note with a midiOutShortMsg command. If anyone has any code which would demonstrate this or indeed anything which demonstrates how the callback is called and a pointer passed to it I would be eternally grateful.

From the documentation I've seen it's not clear whether the callback function has to be in a fixed code segment in a dll or whether it's ok to have it in the main body of the code.

Any ideas? Thanks in advance.

Ben
PS. I'm using vc++ standard ed. version 4.00

b.g.shirley@eee.salford.ac.uk
ben@spangles.demon.co.uk
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benjo
Asked:
benjo
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1 Solution
 
alexoCommented:
The callback function can be in the main code or in the DLL.  Don't worry.
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chensuCommented:
Here is an example of how to use the Multimedia Timer Functions. In Win32, the callback function does not need to be in a DLL.

//-----------------------------------------------------------------------------
BOOL CTestWnd::SetMMTimer()
{
    TIMECAPS caps;
    VERIFY(::timeGetDevCaps(&caps, sizeof(caps)) == TIMERR_NOERROR);

    m_nRes = caps.wPeriodMin;

    VERIFY(::timeBeginPeriod(m_nRes) == TIMERR_NOERROR);

    m_nMMTimerID = ::timeSetEvent(m_nRes, m_nRes,
                                  TimeProc,
                                  0,
                                  TIME_PERIODIC);
   
    if (m_nMMTimerID == 0)
        ::AfxMessageBox("timeSetEvent failed.");

    return TRUE;
}
//-----------------------------------------------------------------------------
void CTestWnd::ReleaseMMTimer()
{
    if (m_nMMTimerID != 0)
    {
        // kill the periodic timer event
        VERIFY(::timeKillEvent(m_nMMTimerID) == TIMERR_NOERROR);
        m_nMMTimerID = 0;
    }

    VERIFY(::timeEndPeriod(m_nRes) == TIMERR_NOERROR);
}
//-----------------------------------------------------------------------------
void CALLBACK TimeProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
    //...
}
//-----------------------------------------------------------------------------
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benjoAuthor Commented:
Thanks Chensu,
I'll give that a try soon as I get into work Monday am. I was getting errors on the third argument of timeSetEvent up to now. Tried setting up a pointer to the function timrproc() but the compiler said it couldn't convert from a _cdecl* to a _stdcall*. Tried all sorts of things but couldn't get the damn thing to declae right. Any idea why that might have been and will how will I have to declaere TimeProc in your example?

Thanks again


Ben
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benjoAuthor Commented:
at least I'm jus' down to 2 errors now! Apart from my typoing that ios.
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chensuCommented:
Define TimeProc as a static member function of the class or a global function. A member function of a class has an implicit parameter (the this pointer) so that the function prototype does not match.
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benjoAuthor Commented:
To Chensu,
Many, many thanks, that's solved my problem. I guess from your answers that in 16 bit windows the callback DID have to be in a dll?
I guess that's where I got that idea from if that's the case. The origins of the app were ported from a vc++ v1 app.

Thanks again!

Ben
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