nicholso
asked on
changing tool tip for a toolbar button
I want to change the tool tip text (what floats over the top of the button when the mouse rests on it) of a button to different values at different points during my program, does anyone know how to do this on the fly? I have a pointer to the toolbar on which the button resides but cannot figure out how to change the tool tip text.
thanks
thanks
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ASKER
I solved my problem, I just needed to toggle between 2 different messages, so I defined them both in the string table, and then just changed the object ID of the toolbar button in question whenever I needed, since that is easy.
thanks so much for all your help.
Anthony
thanks so much for all your help.
Anthony
CToolBar but by the CFrameWnd(CMainFrame) which contains the CToolBar. The problem is,
in the source code the tool tip texts are read directly from the tool-bar resource - no chance to
edit or alter them(Take a look at the source code below).
The only way is to modify the routine itself which is much easier than it sounds.
1. Iin your BEGIN_MESSAGE_MAP/END_MESS
have to add:
ON_NOTIFY_EX_RANGE(TTN_NEE
ON_NOTIFY_EX_RANGE(TTN_NEE
These two lines map the tool-tip text request which is sent by the tool bar to your
CMainFrame.
2. Now take a look into the original handler
(defined in 'WINFRM.CPP' in your MFC source dir which is on my machine
\MSDEV\MFC\SRC)
BOOL CFrameWnd::OnToolTipText(U
{
ASSERT(pNMHDR->code == TTN_NEEDTEXTA || pNMHDR->code == TTN_NEEDTEXTW);
// allow top level routing frame to handle the message
if (GetRoutingFrame() != NULL)
return FALSE;
// need to handle both ANSI and UNICODE versions of the message
TOOLTIPTEXTA* pTTTA = (TOOLTIPTEXTA*)pNMHDR;
TOOLTIPTEXTW* pTTTW = (TOOLTIPTEXTW*)pNMHDR;
TCHAR szFullText[256];
CString strTipText;
UINT nID = pNMHDR->idFrom;
if (pNMHDR->code == TTN_NEEDTEXTA && (pTTTA->uFlags & TTF_IDISHWND) ||
pNMHDR->code == TTN_NEEDTEXTW && (pTTTW->uFlags & TTF_IDISHWND))
{
// idFrom is actually the HWND of the tool
nID = _AfxGetDlgCtrlID((HWND)nID
}
/********************/
/**** !!!!!!!!!!! THIS IS THE IMPORTANT PART <---------------------- ******/
/********************/
if (nID != 0) // will be zero on a separator
{
AfxLoadString(nID, szFullText);
// this is the command id, not the button index
AfxExtractSubString(strTip
}
#ifndef _UNICODE
if (pNMHDR->code == TTN_NEEDTEXTA)
lstrcpyn(pTTTA->szText, strTipText, _countof(pTTTA->szText));
else
_mbstowcsz(pTTTW->szText, strTipText, _countof(pTTTW->szText));
#else
if (pNMHDR->code == TTN_NEEDTEXTA)
_wcstombsz(pTTTA->szText, strTipText, _countof(pTTTA->szText));
else
lstrcpyn(pTTTW->szText, strTipText, _countof(pTTTW->szText));
#endif
*pResult = 0;
return TRUE; // message was handled
}
3. Now take a look at the part after the line with "THIS IS THE IMPORTANT PART"
>>AfxLoadString(nID, szFullText);
>> // this is the command id, not the button index
>>AfxExtractSubString(strT
Here you have got the message ID(for ex ID_FILE_OPEN) in the var nID. After these lines,
strTipText contains the string which will be displayed as the tool tip.
* Now you could implement something like switch(nID) { ... }
* Or you add a "CArray<CString,CString&> myToolTips" to your CFrameWnd, and use
something like that:
// 0<=buttonIndex<count of buttons
int buttonIndex=m_wndToolBar.C
strToolTip=myToolTips[butt
So you can change tool tips by changing myToolTips.
Perhaps you like to set them up to the initial values:
CMainFrame::OnCreate()
{
.. <class wiz created stuff here>
// insert this before return 0;
int i,nButtons=m_wndToolBar.Ge
for(i=0;i<nButtons;i++) {
CString szFullText,szToolTip;
UINT nID; // command ID
nID=m_wndToolBar.GetItemID
AfxLoadString(nID, szFullText);
AfxExtractSubString(szTool
myToolTips.SetAtGrow(i,szT
}
I hope this will help you.
If you want i can send you some sample code, just mail me at alexander.berthold@rol3.co