Need a function to do a level order traversal of a binary tree
Pretty urgent- I need a class member function to do a level by level traversal of a binary search tree. All the books I have give recursive code for in-, pre- and post-order traversal, but this seems rather different (and is iterative) I found a pseudocode version of a level-order graph traversal, but it leaves out the problem I am having- how to move from the node you are on to the adjacent one and so on down the tree. The pseudocode function I have is:
Assume a binary tree with n levels
Each node contains a boolean variable "visited"
Binary class has a member function to mark visited TRUE
Using a basic queue, which has a NotEmpty function that returns TRUE/FALSE.
Start at the root node
Enqueue the value in the root node
while (Queue not empty)
{
Dequeue first value
for (each unvisited node adjacent to the the current node)
{
Mark node as visited
Enqueue value in current node
} // end for
} // end while
That for loop condition is just a bit vague!! Like I said, my problem is how to move thru the tree. I could hard code for a set number of levels, but obviously this is not acceptable. So I need a fairly specific function, although you are free to use whatever (descriptive) names you want for any member/helper functions or pointers needed. I just need to be able to see what the function would do. I suspect though that it mainly requires pointer manipulations. I have the code for the bst, queue, etc, just need this one function...
Send more details about internal structure of the tree... on abstraction level that You described the task I'm not sure there is any effective algorithm to do that... actually if You bin-search tree node has structure like
struct TNode {
...
TNode* pLeft;
TNode* pRight;
} ...
it possible only using some additional storage... like that...
You creating array of size equal to Tree height (for binary search tree like RB-tree or AVL-Tree its not bigger than 2*log2(TreeSize). Each element of the array is queue of the node pointers. Now You doing preorder on the tree counting current level number and inqueuing node pointer into queue with index equal to current level... than you can walk through resulting data-structure :) any way You want.
Note: Working (almoust commercial) example of AVL-Tree implementetion is at "http:\\come.to\okthinks" (Natlib Class Library)...
// can be static member of the function or member of the
// class or even one of the params of the recursion
//--------------------------------------------------------
size_t nLevel = 0;
// size is the height of the tree. If You going to
// use Natlib the vector is self growing
//---------------------------------------------------------
TVectorOf< TVectorOf<TNode*> > aa_Levels[...];
//---------------------------------------------------------
void CollectByLevels(const TNode* pc_Node)
{
aaLevels[nLevel].Insert(pc_Node);
++nLevel;
if (pc_Node->pLeft) Preorder(pc_Node->pLeft);
if (pc_Node->pRight) Preorder(pc_Node->pRight);
--nLevel;
} /*CollectByLevels(const TNode*)*/
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This is surely for an assignment. We CANNOT provide answers to assignments. We can provide assistance in about the same way your professor would. That is we can answer specific questions and we can look overy your work and over limited suggestions.)
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Now I understand xyu's code. That is definitely not what the assignment asked for. xyu's approach will work, but is different and less efficient.
0
jeseemCommented:
spkie55
what u have given ac lagorithm is breadth first search for graph (not binary search tree).
If u want it just for binary search tree
instead for each unvisited node
just say for leftchild and for rightchild.if they exist.
for queue implementation why not use linked list.
to nietod!
About efficiency of the solution...
the execution time of it is O(TreeSize)
the memory requirements is about sizeof(void*) * TreeSize + C, where C is size of vector implementation;
I'm not sure there are any reasons to extend size of the Node structure to hold additional information like Is Visited or Pointer To Sibling Node... it can take even more space... and cleaning of these fields an take some time ... imagine that You need to perform iteration more than once... More than that if You already have implementation of the tree from 3d parties :) and don't want to go and change it (or unable to do that) what can be Your idea?
The idea presented in the question can be used to do a level order traversal with less memory requirements than yours. You build a data structure that stores pointers to every node in three. That is ever node of every level is stored. Correct? The question doesn't ask for it that way. It stores less than 2 levels as a time. For a big tree this is a big savings. In additon it visits the nodes more efficiently.
>>I'm not sure there are any reasons to extend size of the Node
>> structure to hold additional information like IsVisited
>> or PointerToSiblingNode
that's not part of the algrithm. You don't need the IsVisited to get this accomplished, that is requested in the question probably as a way to test that the algrithm is working. You definitly don't need a pointer to the subling node in a binary tree. There are trees where that is good to have, but not for this task or for a binary tree.
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