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Que Sockets sockets... a question..

Hi guys,
   I have a question ( don't we all.. :)) First, the story:
I am trying to use MFC sockets to connect to 2 different servers using TCP/UDP from a MFC application..
The app. originally had a single connection and it worked fine. I integrated the code for the second connection
and the code for both of them are similar...
           call WSAStartup(..,.. ) // only called once per application
           // the part below appears for each connection ie. twice in different .cpp
           m_socket = socket (.....
          sockaddr.sin_family  = .....
          the rest...    

Well, after the integration, there was some network connection error...
I solved it !!!!! But I had to add (A) #include <afxsock.h> in stdafx.h   and had to comment out this line:
(B) if (! AfxSocketInit()) .... in MyApp::InitInstance ( which was part of my 2nd connection code example )
MY question is :
1. Why did the 1 connection (b4 changes) version work fine when I didn't add (A) and
2. Why did I have to comment out the code as in (B)?
That's it... I just want to know the reasons...

Thanks.

David Chong


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Haho
Asked:
Haho
  • 2
1 Solution
 
zingoCommented:
It seems to me that you are mixing different kinds of socket implementations here.

AfxSocketInit() should be called, I think, when you use the MFC socket classes, CAsyncSocket (which I recommend) et cet. WSAStartup should be called when you use the ordinary Win32 socket functions, like socket(), send() et cet.

What AfxSocketInit does is that it calls WSAStartup, so you are actually doing it twice.

So, decide to use MFC or Win32.

If you use the AppWizard to create your application, you can put a cross in the box for WOSA Sockets, and then you get the modification to StdAfx.h and MyApp::InitInstance for free. Then use MFC sockets, it is much simpler.
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HahoAuthor Commented:
Thanks...

    a bit more explaination would be nice....  

 Bye!!
  David Chong


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zingoCommented:
On what topic? How to use MFC sockets?
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