Is Multiple LoadIcon() safe ?

Dear experts

I'm using VC++5.0 SP3 on WIndows NT 4.0 SP3.
In my app, I'd like to use LoadIcon() several times
for a button control in a DialogBar to notice user the situaltion is changed.
But I'm afraid that if I use LoadIcon() for a Button Control, there may take place resourse leak or memory leak...
Is it safe to using LoadIcon() multiple times for a Button Control ?

Any comments will be appreciated.
okgAsked:
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AlexVirochovskyConnect With a Mentor Commented:
 Function Load Icon

HICON LoadIcon(hinst, pszIcon)

HINSTANCE hinst;      /* handle of application instance      */
LPCSTR pszIcon;      /* icon-name string or icon resource identifier      */

The LoadIcon function loads the specified icon resource
from the executable file associated with the given
application instance.

This function loads the icon resource only
if it has not been loaded; otherwise, it retrieves a handle
of the existing resource.

An application can use the LoadIcon function to access
the predefined icons used by Windows.
To do this, the application must set the hinst parameter
to NULL and the pszIcon parameter to one of the following values:

Value      Meaning

IDI_APPLICATION      Default application icon.
IDI_ASTERISK      Asterisk (used in informative messages).
IDI_EXCLAMATION      Exclamation point (used in warning messages).
IDI_HAND      Hand-shaped icon (used in serious warning messages).
IDI_QUESTION      Question mark (used in prompting messages).

It is not necessary to destroy these system icons.
But an application should use the DestroyIcon function
to destroy any private icons it loads.

If you use LoadIcon and  DestroyIcon , it is very save!

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alexoCommented:
I think so.  LoadIcon() behaves similarly to the more generic LoadResource().
Here's what the documentation of LoadResource() says:

"Both Windows 95 and Windows NT automatically free resources. You do not need to call the FreeResource function to free a resource loaded by using the LoadResource function."

So, no leaks.

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chensuCommented:
I agree with alexo.

"It is only necessary to call DestroyIcon for icons and cursors created with the CreateIconIndirect function."
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okgAuthor Commented:
Thanks a lot.

I'm using LoadIcon() for custom Icon. i.e. I drew it.
No leak anyway ?
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alexoCommented:
None.  Don't worry.
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