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256 color in CListCtrl

Posted on 1998-08-31
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Last Modified: 2013-11-19
Hi,
I have CTreeCtrl within a dialog box and I want to use 256 color bitmaps that a stored in a CImageList. But everything I tried seemed
not to work. The Images are allways displayed  in gray.

Does anybody have a solution for this problem?

Thanx in advance,
 Tom

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Question by:stzclaus
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motigust earned 100 total points
ID: 1321492
Hi Stzclaus,

The problem is that you have needs to adjust the palette of your conrol to handle the 256 colors Bitmaps.

You should to write a program that gets the colors from the bitmap and creates a palette.

Then select the palette, and realize it, it should look something like this:
   GetBitmapAndPalette(IDB_1,&MyBitmap,Palette);
   dc.SelectPalette( &palette, FALSE );
   dc.RealizePalette();

The function that gets the plette from the bitmap should be somthing like this:

BOOL CMyClass::GetBitmapAndPalette(UINT nIDResource, CBitmap &bitmap, CPalette &pal)
{
      LPCTSTR lpszResourceName = (LPCTSTR)nIDResource;

      HBITMAP hBmp = (HBITMAP)::LoadImage( AfxGetInstanceHandle(),
                  lpszResourceName, IMAGE_BITMAP, 0,0, LR_CREATEDIBSECTION );

      if( hBmp == NULL )
            return FALSE;

      bitmap.Attach( hBmp );

      // Create a logical palette for the bitmap
      DIBSECTION ds;
      BITMAPINFOHEADER &bmInfo = ds.dsBmih;
      bitmap.GetObject( sizeof(ds), &ds );

      int nColors = bmInfo.biClrUsed ? bmInfo.biClrUsed : 1 << bmInfo.biBitCount;

      // Create a halftone palette if colors > 256.
      CClientDC dc(NULL);                  // Desktop DC
      if( nColors > 256 )
            pal.CreateHalftonePalette( &dc );
      else
      {
            // Create the palette

            RGBQUAD *pRGB = new RGBQUAD[nColors];
            CDC memDC;
            memDC.CreateCompatibleDC(&dc);

            memDC.SelectObject( &bitmap );
            ::GetDIBColorTable( memDC, 0, nColors, pRGB );

            UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
            LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];

            pLP->palVersion = 0x300;
            pLP->palNumEntries = nColors;

            for( int i=0; i < nColors; i++)
            {
                  pLP->palPalEntry[i].peRed = pRGB[i].rgbRed;
                  pLP->palPalEntry[i].peGreen = pRGB[i].rgbGreen;
                  pLP->palPalEntry[i].peBlue = pRGB[i].rgbBlue;
                  pLP->palPalEntry[i].peFlags = 0;
            }

            pal.CreatePalette( pLP );

            delete[] pLP;
            delete[] pRGB;
      }

      return TRUE;
}



Have fun,

      Moti  :-)

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Author Comment

by:stzclaus
ID: 1321493
Hi Moti,

Thank you for your answer. I've tried the code you gave me, but the bitmaps still appear in grayscale. I don't know exactly what else is wrong in my code.
Maybe you could help me with the following questions.
 How do I have to create the CImageList?
   I use: pMyImageList->Create(IDB_BLABLA,XX,Y,0)
   Maybe I should use pMyImageList->Create(x,x ILC_COLOR8,x,x) ??
   If I do so, do I have to Add every Bitmap I want to use? And how do I get the Bitmap? With the    same function you gave to me?

To what DC do I have to select the pallet?
 I tried  CClientDC myDC (this) and CClientDC myDC (NULL)
Is this wrong?

It would be great, if you could help me!

Many, many thanx in advance

Tom

0
 

Author Comment

by:stzclaus
ID: 1321494
Hi Moti!

It works!

I think the only problem was, that I used the wrong create-function for my CImageList.
I tried Create(x,x ILC_COLOR8,x,x), Add (IDB_IMAGEWHATSOEVER,xx ) and everything was fine. I didn't even had to create or add a pallete!

Anyway thank you for your troubles!

Tom


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