Quake2 OpenGL problems
Posted on 1998-09-01
I just got a Diamond Monster 3D Voodoo1 card w/ 4 mb of ram. My system is a P166MMX with 32MB of ram, AWE64 sound, 24x CDROM, Mystique 220 w/ 4MB primary video, ADI microscan 5p+ monitor (17"), running Win95 OSR2. Runs great, barely ever crashes (maybe once every comple of months type thing). I also have Quake 2. Quake 2 is good. Quake 2 is very good. So, I was looking forward to playing Quake 2 in hardware mode, 'cause software is fun but hardware is better.
So, here's the problem: When I play in 640x480 mode hardware, everything appears to work fine. The game plays pretty well, except for a couple of stutters here and there (usually when I'm opening a door or something). But when I try and move to 800x600 (which I thought my system should be able to handle), I get a bunch of errors/failures (no, sorry, I didn't write them down), and the game defaults to an extremely ugly 320x240 software mode. Why??? Do I not have enough memory? It says I have more than what it required to run the game in hardware acceleration mode, so why is it crapping out on me?
THanks in advance for all those kind words of advice... :)