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Quake2 OpenGL problems

Posted on 1998-09-01
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Last Modified: 2013-12-26
Hello all.

I just got a Diamond Monster 3D Voodoo1 card w/ 4 mb of ram.  My system is a P166MMX with 32MB of ram, AWE64 sound, 24x CDROM, Mystique 220 w/ 4MB primary video, ADI microscan 5p+ monitor (17"), running Win95 OSR2.  Runs great, barely ever crashes (maybe once every comple of months type thing).  I also have Quake 2.  Quake 2 is good.  Quake 2 is very good.  So, I was looking forward to playing Quake 2 in hardware mode, 'cause software is fun but hardware is better.
So, here's the problem:  When I play in 640x480 mode hardware, everything appears to work fine.  The game plays pretty well, except for a couple of stutters here and there (usually when I'm opening a door or something).  But when I try and move to 800x600 (which I thought my system should be able to handle), I get a bunch of errors/failures (no, sorry, I didn't write them down), and the game defaults to an extremely ugly 320x240 software mode.  Why???  Do I not have enough memory? It says I have more than what it required to run the game in hardware acceleration mode, so why is it crapping out on me?
THanks in advance for all those kind words of advice... :)
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Question by:patrickk062498
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by:pestilence
ID: 1100409
Well we need more info, such as have you installed the latest patch? the error message and stuff like that.
For good info about quake and 3dfx cards go here he maight help you a bit:
http://www.planetquake.com/gldojo/
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by:patrickk062498
ID: 1100410
I'm running the 3.17 patch.  Haven't installed the 3.18 beta patch, waiting until it's not a beta.

 I'm writing this at work, so I can't make it happen and get the error messages, but my memory seems to indicate that they were of the "[Function X] not found" , where [Function X] was 3 or 4 commands that start with gl_, so they must be OpenGL related.
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Accepted Solution

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krazyquaker earned 70 total points
ID: 1100411
This one is easy!

The original Diamond Monster 3D (Voodoo 1) has a
maximum z-buffered resolution of 640x480. The z-buffer
uses RAM and it maxes out at 640x460 because there is
only 4MB on the Monster 3D.

Quake 2 requires use of the z-buffer to run without errors,
sorry dude. It makes no difference what version or drivers
you have, its just a hardware limitation.

You'll need Voodoo2 for 800x600 GLQuake or Quake2.
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Author Comment

by:patrickk062498
ID: 1100412
Thanks.  Don't I feel stupid now. :)
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Expert Comment

by:krazyquaker
ID: 1100413
Just for all those freaks with $600 to blow,
DUAL Voodoo2 has a max z-buffered res
of 1024x768!
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