Adjusted points to 80

Solved

Posted on 1998-09-02

this is a follow up to my question titled 'Draw Graphs'...

commercial toolkits are out of the question bcos my school project does not have a budget for it (such toolkits cost money rite??)

pls forgive me for i have just started learning VC++.... so can you kindly explain in more details the following:

1) Drawing of grids using the LineTo, TextOut etc etc functions.

2) For the program to generate the graph... let say i got two variables, theta and displacement, i will calculate the displacement at certain interval of theta. eg, at theta equal to 5, 10, 15, 20.... displacements are d1, d2, d3, d4. as such i would have the various pts. question is, how do i map this points into the grid i have drawn?? also, how to i join this various pts up after i mapped them into the grid i drawn??

the project gonna due very soon and i just can't seem to solve the problem. your help is very much appreciated. thanz in advance.

commercial toolkits are out of the question bcos my school project does not have a budget for it (such toolkits cost money rite??)

pls forgive me for i have just started learning VC++.... so can you kindly explain in more details the following:

1) Drawing of grids using the LineTo, TextOut etc etc functions.

2) For the program to generate the graph... let say i got two variables, theta and displacement, i will calculate the displacement at certain interval of theta. eg, at theta equal to 5, 10, 15, 20.... displacements are d1, d2, d3, d4. as such i would have the various pts. question is, how do i map this points into the grid i have drawn?? also, how to i join this various pts up after i mapped them into the grid i drawn??

the project gonna due very soon and i just can't seem to solve the problem. your help is very much appreciated. thanz in advance.

2 Comments

Comment Utility

Adjusted points to 80

Comment Utility

This is for a school assignment - so we are not allowed here to show you entire code.

I think you need basically help with the drawing - and not with the logic behind it.

So i'll post here some code which may help you. A short explanation:

The class gridInfo describes the grid to draw.

The function check_grid() makes sure that the grid data is valid.

The function grid_to_coord() converts a grid coordinate into a screen coordinate

(i think that's what you wanted, but i'm not sure)

wrap_value() 'rounds' the given value to the next given number.

The function paint_grid() paints the grid.

I think you should implement the function which actually draws the graph by yourself -

it is not hard to do, just take you some time, a block of paper and you should be able

to make it.

class gridInfo {

public:

double x_min;

double x_max;

double y_min;

double y_max;

double delta_x_intense; // intense coordinate lines, for example 10

double delta_y_intense; // which would mean that -20;-10;0;10;20;...

double delta_x_light; // light coordinate lines, for example 1;

double delta_y_light;

};

void check_grid(gridInfo& gi)

{

ASSERT( (gi.x_max-gi.x_min)>0 );

ASSERT( (gi.y_max-gi.y_min)>0 );

}

void grid_to_coord(CRect& rcPaint,gridInfo& gi,double grid_x,double grid_y,

int& coord_x,int& coord_y)

{

check_grid(gi);

grid_x-=gi.x_min;

grid_y-=gi.y_min;

ASSERT(grid_x>=0); ASSERT(grid_y>=0);

// 0<=grid_x/y

grid_x/=(gi.x_max-gi.x_min);

grid_y/=(gi.y_max-gi.y_min);

// 0<=grix_x/y<=1

// by standard, the positive values grow into negative screen coordinates ->

grid_y=1-grid_y;

// now map these [0..1]|[0..1] coordinates in the target (screen) rectangle

coord_x=( grid_x*((double)rcPaint.Width()) )+rcPaint.left;

coord_y=( grid_y*((double)rcPaint.Height()) )+rcPaint.top;

// rcPaint.left<=coord_x<=rcPaint.right

// rcPaint.top<=coord_y<=rcPaint.bottom

}

double wrap_value(double value,double mod,BOOL wrapUp)

{

BOOL usePositive; // value+ or value-? (see below)

// if value is less than zero, fmod()<0 too!

usePositive =wrapUp;

if(value<0) wrapUp=wrapUp?FALSE:TRUE;

if(usePositive)

value=value+fmod(value,mod);

else

value=value-fmod(value,mod);

return value;

}

void paint_grid(CDC& dc,CRect& rcPaint,gridInfo& gi)

{

CPen intense_line(PS_SOLID,1,RGB(255,255,255));

CPen light_line(PS_SOLID,1,RGB(128,128,128));

CPen *old;

double counter;

dc.FillSolidRect(rcPaint,0);

old=dc.SelectObject(&light_line); // select light line pen, save old selected pen

/*** draw light x-axis lines ***/

for(counter=wrap_value(gi.x_min,gi.delta_x_light,FALSE);

counter<=wrap_value(gi.x_max,gi.delta_x_light,TRUE);

counter+=gi.delta_x_light) {

int sx,sy;

grid_to_coord(rcPaint,gi,counter,0,sx,sy);

dc.MoveTo(sx,rcPaint.top);

dc.LineTo(sx,rcPaint.bottom);

}

/*** draw light y-axis lines ***/

for(counter=wrap_value(gi.y_min,gi.delta_y_light,FALSE);

counter<=wrap_value(gi.y_max,gi.delta_y_light,TRUE);

counter+=gi.delta_y_light) {

int sx,sy;

grid_to_coord(rcPaint,gi,0,counter,sx,sy);

dc.MoveTo(rcPaint.left,sy);

dc.LineTo(rcPaint.right,sy);

}

dc.SelectObject(&intense_line); // select intense line pen

/*** draw intense x-axis lines ***/

for(counter=wrap_value(gi.x_min,gi.delta_x_intense,FALSE);

counter<=wrap_value(gi.x_max,gi.delta_x_intense,TRUE);

counter+=gi.delta_x_intense) {

int sx,sy;

grid_to_coord(rcPaint,gi,counter,0,sx,sy);

dc.MoveTo(sx,rcPaint.top);

dc.LineTo(sx,rcPaint.bottom);

}

/*** draw intense y-axis lines ***/

for(counter=wrap_value(gi.y_min,gi.delta_y_intense,FALSE);

counter<=wrap_value(gi.y_max,gi.delta_y_intense,TRUE);

counter+=gi.delta_y_intense) {

int sx,sy;

grid_to_coord(rcPaint,gi,0,counter,sx,sy);

dc.MoveTo(rcPaint.left,sy);

dc.LineTo(rcPaint.right,sy);

}

}

To see a fast example, create a SDI-app, and put this in the CView::OnDraw() function:

(of course, you have to place to code above somewhere)

gridInfo testgrid;

CRect testrect;

testgrid.x_min=-20;

testgrid.x_max=20;

testgrid.y_min=-20;

testgrid.y_max=20;

testgrid.delta_x_intense=10;

testgrid.delta_y_intense=10;

testgrid.delta_x_light=1;

testgrid.delta_y_light=1;

testrect=CRect(50,50,250,250);

paint_grid(*pDC,testrect,testgrid);

What's missing are labels and the graph :)

I hope this helped a bit

I think you need basically help with the drawing - and not with the logic behind it.

So i'll post here some code which may help you. A short explanation:

The class gridInfo describes the grid to draw.

The function check_grid() makes sure that the grid data is valid.

The function grid_to_coord() converts a grid coordinate into a screen coordinate

(i think that's what you wanted, but i'm not sure)

wrap_value() 'rounds' the given value to the next given number.

The function paint_grid() paints the grid.

I think you should implement the function which actually draws the graph by yourself -

it is not hard to do, just take you some time, a block of paper and you should be able

to make it.

class gridInfo {

public:

double x_min;

double x_max;

double y_min;

double y_max;

double delta_x_intense; // intense coordinate lines, for example 10

double delta_y_intense; // which would mean that -20;-10;0;10;20;...

double delta_x_light; // light coordinate lines, for example 1;

double delta_y_light;

};

void check_grid(gridInfo& gi)

{

ASSERT( (gi.x_max-gi.x_min)>0 );

ASSERT( (gi.y_max-gi.y_min)>0 );

}

void grid_to_coord(CRect& rcPaint,gridInfo& gi,double grid_x,double grid_y,

int& coord_x,int& coord_y)

{

check_grid(gi);

grid_x-=gi.x_min;

grid_y-=gi.y_min;

ASSERT(grid_x>=0); ASSERT(grid_y>=0);

// 0<=grid_x/y

grid_x/=(gi.x_max-gi.x_min

grid_y/=(gi.y_max-gi.y_min

// 0<=grix_x/y<=1

// by standard, the positive values grow into negative screen coordinates ->

grid_y=1-grid_y;

// now map these [0..1]|[0..1] coordinates in the target (screen) rectangle

coord_x=( grid_x*((double)rcPaint.Wi

coord_y=( grid_y*((double)rcPaint.He

// rcPaint.left<=coord_x<=rcP

// rcPaint.top<=coord_y<=rcPa

}

double wrap_value(double value,double mod,BOOL wrapUp)

{

BOOL usePositive; // value+ or value-? (see below)

// if value is less than zero, fmod()<0 too!

usePositive =wrapUp;

if(value<0) wrapUp=wrapUp?FALSE:TRUE;

if(usePositive)

value=value+fmod(value,mod

else

value=value-fmod(value,mod

return value;

}

void paint_grid(CDC& dc,CRect& rcPaint,gridInfo& gi)

{

CPen intense_line(PS_SOLID,1,RG

CPen light_line(PS_SOLID,1,RGB(

CPen *old;

double counter;

dc.FillSolidRect(rcPaint,0

old=dc.SelectObject(&light

/*** draw light x-axis lines ***/

for(counter=wrap_value(gi.

counter<=wrap_value(gi.x_m

counter+=gi.delta_x_light)

int sx,sy;

grid_to_coord(rcPaint,gi,c

dc.MoveTo(sx,rcPaint.top);

dc.LineTo(sx,rcPaint.botto

}

/*** draw light y-axis lines ***/

for(counter=wrap_value(gi.

counter<=wrap_value(gi.y_m

counter+=gi.delta_y_light)

int sx,sy;

grid_to_coord(rcPaint,gi,0

dc.MoveTo(rcPaint.left,sy)

dc.LineTo(rcPaint.right,sy

}

dc.SelectObject(&intense_l

/*** draw intense x-axis lines ***/

for(counter=wrap_value(gi.

counter<=wrap_value(gi.x_m

counter+=gi.delta_x_intens

int sx,sy;

grid_to_coord(rcPaint,gi,c

dc.MoveTo(sx,rcPaint.top);

dc.LineTo(sx,rcPaint.botto

}

/*** draw intense y-axis lines ***/

for(counter=wrap_value(gi.

counter<=wrap_value(gi.y_m

counter+=gi.delta_y_intens

int sx,sy;

grid_to_coord(rcPaint,gi,0

dc.MoveTo(rcPaint.left,sy)

dc.LineTo(rcPaint.right,sy

}

}

To see a fast example, create a SDI-app, and put this in the CView::OnDraw() function:

(of course, you have to place to code above somewhere)

gridInfo testgrid;

CRect testrect;

testgrid.x_min=-20;

testgrid.x_max=20;

testgrid.y_min=-20;

testgrid.y_max=20;

testgrid.delta_x_intense=1

testgrid.delta_y_intense=1

testgrid.delta_x_light=1;

testgrid.delta_y_light=1;

testrect=CRect(50,50,250,2

paint_grid(*pDC,testrect,t

What's missing are labels and the graph :)

I hope this helped a bit

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