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meessen

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Drawing in VGA using Visual C++ 5.0

Hello,

I'm writing a small library that is supposed to write to a VGA graphic card. I need to test this library with visualC++.

I know how to program VGA mode 18 using registers.
But I don't know how to switch the screen into VGA mode.
I have a borland sample program that is doing it the following way:

#define int10 0x10

union REGS regs;
regs.h.ah = 0;
regs.h.al = (char)18;
int86( int10,&regs,&regs);

Great but I can't find REGS and int86 in Visual C++.

I know the screen is at 0xA0000000;
And color register is set by
outportb( 0x3C4, 2 );
outportb( 0x3C5, color ); /* one of 0..15 (15 = black) */

Bit mask is set by
outportb( 0x3CE, 8 );
outportb( 0x3CF, mask );

Writing into screen memory requires reading the byte first because a latch reset required. (that's what I was told).
Then one can write bits into screen memory.

I would like to be able to try this from Visual C++ 5.0.

I know it is crazy to try drawing into VGA that way but apparently some crazy computer science teacher beleive it is  still extreamly important to know how to do so.

Any help would be welcome.

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nietod

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nietod

Those functions are all fancy C++ interfaces for x86 assembly language instructions.  Given a C++ compiler that produces 16 bit code, you can use inline asssembly to perform the same steps, like

regs.h.ah = 0;
regs.h.al = (char)18;
int86( int10,&regs,&regs);

becomes

__asm
{
   MOV AH,0
   MOV AL,18
   INT 10
}

and

outportb( 0x3C4, 2 );
outportb( 0x3C5, color ); /* one of 0..15 (15 = black) */

becomes

__asm
{
   MOV DX,3C4H
   MOV AL,2
   OUT DX,AL
   MOV DX,3C5H
   MOV AL,color
   OUT DX,AL
}
Note, you can use the above assembly in VC 5, right now (it will compile).  But when your program tries to perform those commands (INT 10 or OUT) windows will detect it and terminate the program with an access violation.