Plotting...

Me again...
I have a MFC dialog based application. It has a button on it. When I press the button, another dialog box opens. I want to place the x-y axes on this dialog and do plotting of variables that will be read by the program (real time plotting). Sunj gave me a push in the right direction but I am lost again. I decided to see what happens if I do the following. In the OnInitDialog of this second box I have placed the code...

CClientDC* pDC;
pDC = new CClientDC(this);
pDC->TextOut(50,50,"Hello",50)
pDC->LineTo(50,50)

And nothing happened... what am I doing wrong?
Thanks
rose3377Asked:
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nietodCommented:
The dialog window has not been displayed at the time of OnInitDialog.  The DC you create will have no display area, so the text is not displayed.
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Answers2000Commented:
>> what am I doing wrong?
1. CClientDC * is never deleted

2. In WM_INITDIALOG the dialog is not yet visible.  When it does become visible, WM_PAINT handles painting and will overwrite anything you have painted.

3. In life time of a dialog WM_PAINT may be called many times


TO FIX:
1. Override WM_PAINT
2. Make sure base classs etc.. are called so dialog is still painted.  
3. After the call to base class - add

ClientDC cdc(this);
cdc.TextOut(50,50,"Hello",50) ;
cdc.LineTo(50,50)  ;



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nietodCommented:
Displaying should occur in the onPaint() member procedure.  However, a dialog will take care of displaying itself (if you let it, and you probably should let it do so.)  If you want to display "custom" images on a dialog, create a control (window) on the dialog of your own class and display your images in it on the onPaint() procedure.  Or don't use a dialog and create your own window class and display the image in the client area of the window your create.
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Answers2000Commented:
>> a dialog will take care of displaying itself
It will, but you can add your own additional painting too.  Check Petzold book for an SDK style sample
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