Still celebrating National IT Professionals Day with 3 months of free Premium Membership. Use Code ITDAY17

x
?
Solved

it is About the  DirectDraw

Posted on 1998-10-04
4
Medium Priority
?
214 Views
Last Modified: 2010-04-01
why I can't Create a direct draw surface larger than the screen resolution.
is it about a bad flaging method or what?
0
Comment
Question by:georgesy
[X]
Welcome to Experts Exchange

Add your voice to the tech community where 5M+ people just like you are talking about what matters.

  • Help others & share knowledge
  • Earn cash & points
  • Learn & ask questions
4 Comments
 

Expert Comment

by:bwilkins081898
ID: 1174336
What Version Of DirectX are you programming for?
0
 

Expert Comment

by:ghakan
ID: 1174337
with DirectX you can't create surfaces wider than the width of the screen (the current mode).


0
 

Author Comment

by:georgesy
ID: 1174338
if can't create a surface wider and larger than the screen resolution then please help by telling me the methode to put a part of a bitmap(that is larger then the screen) on the screen.I have tryed to put it with the bitblt methode that copy from the bitmapHeader to a Ddrawsurface butit isn't fast enough to make a successful game.
0
 
LVL 2

Accepted Solution

by:
kinkajou earned 40 total points
ID: 1174339
You need to extract the part of the bitmap you want to display. The extracted portion needs to be the size of the current screen/mode. Use Direct Draw Blt function to display the extracted image. If this is somewhat foreign sounding, you may need to learn Direct Draw - get the SDK, which is free. The DirectX SDK 6.0 has many souce examples and tutorials.
0

Featured Post

Free Tool: IP Lookup

Get more info about an IP address or domain name, such as organization, abuse contacts and geolocation.

One of a set of tools we are providing to everyone as a way of saying thank you for being a part of the community.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

Article by: SunnyDark
This article's goal is to present you with an easy to use XML wrapper for C++ and also present some interesting techniques that you might use with MS C++. The reason I built this class is to ease the pain of using XML files with C++, since there is…
Written by John Humphreys C++ Threading and the POSIX Library This article will cover the basic information that you need to know in order to make use of the POSIX threading library available for C and C++ on UNIX and most Linux systems.   [s…
The viewer will learn how to use the return statement in functions in C++. The video will also teach the user how to pass data to a function and have the function return data back for further processing.
The viewer will learn how to user default arguments when defining functions. This method of defining functions will be contrasted with the non-default-argument of defining functions.

721 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question