yyyannag
asked on
rotating problem
I want to rotate an object.
I have found a way to do that but I need a
formula that gets an angle out of the sin() or cos()
of it.
( I have the angle (a) and I want to find the X ->
sin(X) = a )
I have found a way to do that but I need a
formula that gets an angle out of the sin() or cos()
of it.
( I have the angle (a) and I want to find the X ->
sin(X) = a )
ASKER CERTIFIED SOLUTION
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ASKER
Thanks for the formula, it was very helpful
Sprite[i,j] := OldSprite[nx,ny];
to this:
NewSprite[i,j] := OldSprite[nx,ny];