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Delphi or VisualC++ for Opengl development ?

Is delphi enought fast or should I use VisualC++?
In what proportion?
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seb24
Asked:
seb24
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1 Solution
 
viktornetCommented:
I think and this is only my opinion but VC++ is faster and better for use with OpenGL even though VC++ needs lots of code, when compared to Delphi it would be a lot smaller.... But that doesn't mean that the size of Delphi would be smaller..it's the opposite... Your VC++ would probably be less in size and of course faster than Delphi... I don't know the proportion, but maybe someone else can help.....

btw- If someone has more experience with both VC++ and Delphi than me please give your opinion because no one is perfect :->

Regards,
Viktor Ivanov
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rwilson032697Commented:
Seb24,

To a large degree it doesn't really matter. With OpenGL apps the vast majority of the time  will be spent rendering each frame. Both Delphi and VC++ provide native interfaces to OpenGL.

So, pick the language you are most familier with and find easiest to use. I personally would use Delphi, while others I work with would use VC++.

Hope this helps,

Raymond
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seb24Author Commented:
I wait for other comments.
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LischkeCommented:
As rwilson already said, the choice of your platform doesn't not depend on speed. I have done OpenGL development for about 2 years now and am still satisfied with Delphi's abilities.

What you, though, should consider is the source support for OpenGL. Nearly all sample code available today is written in a C dialect so adaption is much easier if you use VC. But you had to fiddle with sometimes crude code (as C is in common).

If the programming language doesn't matter for you then I recommend VC (even if I don't like C at all :-).

Ciao, Mike
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seb24Author Commented:
Thanks for your answers?
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LischkeCommented:
seb24,

if the answers given here are enough then tell us whom you want to give the points...
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seb24Author Commented:
I 'll give the points to the quickly guy ! :)
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rwilson032697Commented:
I guess I'm the quickly guy :-)

Here's a repost of my answer...

       To a large degree it doesn't really matter. With OpenGL apps the vast majority of the time  will be spent rendering
       each frame. Both Delphi and VC++ provide native interfaces to OpenGL.

       So, pick the language you are most familier with and find easiest to use. I personally would use Delphi, while others I
       work with would use VC++.

       Hope this helps,

       Raymond
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