I am programming a DirectX game in Delphi 2.0, and I want to have a timer fire off messages about 50 times a second so I can update the display and game variables. I tried the TTimer component that comes with Delphi, but the display kept "shaking" and I don't like this. Is it possible that I can utilize the timers in the Windows API? If so, how can I do this? Say I want Form1.OnUpdate to recieve the messages. How can I specify this in the Win32 SetTimer() function?