Forcing status bar message to update after settext

I have overridden the idle status bar message ("Ready") with my own text by subclassing the CStatusBar object and overriding the OnSetText function.  This is the code:

LRESULT CmStatusBar::OnSetText(WPARAM wParam, LPARAM lParam)
{
  CString strMessage = (LPCTSTR)lParam;
     if (strMessage == "Ready")
        return StatusBar::OnSetText(wParam,
            (LPARAM)m_sIdleMesg.GetBuffer(25));
     else
     {
        return CStatusBar::OnSetText(wParam, lParam);
     }
}

where m_sIdleMesg is a CString member variable that is previously set.  This function works fine, but doesn't force a redraw so the status bar text doesn't change until something else triggers it, such as tooltips coming on and going off.  I've tried UpdateWindow, Invalidate, etc. but how do you actually make the paint happen?
applebyAsked:
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stefanrConnect With a Mentor Commented:
You may try this (a member function of CMainFrame is assumed):

int nIndex = m_wndStatusBar.CommandToIndex(ID_SEPARATOR);
if (-1 != nIndex)
{
   m_wndStatusBar.SetPaneText(nIndex, _T("Some other text"));
}

The main function here is CStatusBar::SetPaneText. You may call it directly from your derived CStatusBar class if you wish. It seems to update the text immediately.
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psdavisCommented:
Use the CWnd::SetWindowText to set the status bar message instead!  The StatusBar should immediately update.  

Why did you have to override with the OnSetText?  What couldn't you do with the default?

Phillip
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applebyAuthor Commented:
Using CWnd::SetWindowText changed and updated the text, but then set it right back to "Ready" again immediately.  It didn't stick.  I want a permanent override so it never says "Ready" but always says something that the program dictates according to its current state.
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psdavisCommented:
The 'Ready' and the toolbar messages should always update depending on the position of the mouse.  You might want to consider adding another pane to the status bar and manually changing that one, especially if it is state driven.

Phillip
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applebyAuthor Commented:
That is an option but I'd really like to continue doing it this way if there is just a way to force the window to update afterwards.
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Answers2000Commented:
OnSetText is only called when somebody does SetWindowText (or similar) - i.e. the text of the bar is changed.   This is why you can't find another way to get this function called.

The trick relates to AFX_IDSIDLEMESSAGE and I think WM_SETMESSAGE, but I'm still thinking on this
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applebyAuthor Commented:
Thank you - it was actually a combination of stefanr's answer and Answer2000's comment that gave me what I needed.  I have a function that sets the variable m_sIdleMesg of course.  And so I called the SetWindowText() function right after setting my idle text within the function that does so.  Voila, OnSetText() is called and it is updated immediately.  I didn't try it but I assume SetPaneText() would have acted the same way as SetWindowText()used here.  Thanks both of you.
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