I have 4 Bevels aking a square, and a jpeg image 'inside'.
Then I use stretchdraw to resize the image to 'toggle'
to full screen. At full screen, the Bevels can't be seen,
( and it's alright ), but when I toggle to the old size, the
old big image is not deleted, and the edges still have a bit of the image.
Then I use Canvas.FloodFill(0, 0, 1,fsBorder);
which is very slow, and after the screen is cleared,
the Bevels have disspeared.
They don't appear even if I do Bevel1.Visible.= True;