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Opening another dialog (closing original)

I would like my dialog-based program to open on the default dialog (IDD_DIALOG1) and then, through a function that's called when a selection is made from a menu, call/open another dialog (in the same project) called IDD_DIALOG2.  If possible I would like for the original dialog window to close at this time.  I'm a beginner so I don't know how complicated or simple this may be.  I'd appreciate any help you can provide.  Thanks a lot.
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jkeebler
Asked:
jkeebler
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1 Solution
 
plarocheCommented:
Let's say your command handler in the first dialog is:

OnShowDialog2()
{
     CDialog2  dlg;
     int       ret;

     ShowWindow(SW_HIDE);  // Hide this dialog
     ret = dlg.DoModal();  // Show the 2nd dialog
     ShowWindow(SW_SHOW);  // Re-show the 1st dialog
}

One thing is for sure; to keep it simple your first dialog must not close with OnOK or OnCancel because in a simple dialog application this will terminate the application. Now it would only hide itself and show the 2nd dialog. When the 2nd dialog will return from DoModal, ie when it's closed, your 1st dialog will show up.
if you don't want the 1st to re-show then replace ShowWindow(SW_SHOW) by OnOK();

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jkeeblerAuthor Commented:
Thanks a lot for your quick response to my question :-)  I'll tell your what I did.

I made a new dialog called IDD_DIALOG1, made a new class called CDialog1, and made a button in the main dialog that, when clicked, calls a function containing your script:

         CDialog1 dlg;
         int ret;
         ShowWindow(SW_HIDE);
         ret = dlg.DoModal();
         ShowWindow(SW_SHOW);

When compiled, I got the following errors:

1) CDialog1: undecleared identifier
2) missing ; before identifier dlg
3) dlg: undecleared identifier
4) left of '.DoModal' must have class/struct/union type

Is there a quick step I can follow in ClassWizard to fix this?  A step to define CDialog1 in the main dialog?  Like I said, I'm new at Visual C++ programming and would appreciate any help you can give me.  Thanks again.

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wyy_cqCommented:
do you include header file?


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jkeeblerAuthor Commented:
wyy_cq >> It was included automatically by ClassWizard (I'm pretty sure).  Do I have to make some sort of initializing statement to identify CDialog1 in the main dialog source?
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plarocheCommented:
The header file was not included by classwizrd. How could it know you want use that dialog in that cpp file.

You need to add an include directive to the top of the cpp file:

#include "dialog1.h"

where dialog1.h is the filename of the new dialog's header file.
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jkeeblerAuthor Commented:
That was the problem.  Thanks a lot.
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