Solved

Check Box

Posted on 1998-11-24
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Last Modified: 2010-08-05
Hi... I have a dialog based MFC application with a button on it to go to a property sheet. On the property sheet, I have a check box. The constructor of the property sheet sets the checkbox to FALSE. This means that whenever I open the property sheet, the checkbox is always off, even though I may change it to on, exit the property sheet and then go back into the property sheet. You may have guessed my question now... how do I get the checkbox to remember its previous state? I have added code in the constructor with a variable to change when the state of the check box changes so I have something like this in the constructor
int check;
BOOL checkbox;
if (check == 1)
checkbox = TRUE;
This code works great. However when I try to edit the code and go into the class wizard, I get a parsing error that it was not expecting a "==" and that it was expecting a "=", and all hell breaks loose. So, how do I recall a state of the checkbox without upsetting class wizard? Thanx


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Question by:rose337
2 Comments
 
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Expert Comment

by:nietod
ID: 1178548
The code you have posted looks fine and should not cause a parsing error unless you placed it in the wrong place in your program.  however, I don't see how that code can help you at all.  
If you need to "remember" the state of the checkbox, you will need to store its state in a global varaible or in a static variable that is a member of the class.
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Accepted Solution

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Norbert earned 50 total points
ID: 1178549
Class wizzard generates something like that:
CSomeClassDlg::CSomeClassDlg(CWnd* pParent /*=NULL*/)
      : CDialog(CSomeClassDlg::IDD, pParent)
{
      //{{AFX_DATA_INIT(CSomeClassDlg)
      m_SomeMember = _T("");
      //}}AFX_DATA_INIT
}
Inside the //{{AFX_DATA_INIT block you sholul normaly
not change anything
You have 2 solutions:
1)
Don't care  about initialisation inside //{{AFX_DATA_INIT
make your own after //}}AFX_DATA_INIT
2)
Make the initialisation inside OnInitDialog where the
complete dialog is available (including Window size and handle)

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