I am working on a project, creating a very basic MUD/MUE engine. It is written in C++, optimized for RH5 Linux.
I am working on it with a friend of mine, we are both C++ Analyst programmers. We could really use some help from an experienced network programmer. Anyone out there and look for a fun project to help out with?
Also, I've run into a bit of a theory problem. I'm sure it works, I just can't understand how.
Say you have a client server application, Joe logs onto the server, and it creates an instance of the class CURRENT_LOGGED_ON_MEMBER. Then John logs on and it creates another instance of the same class, but with John's information in it. The class is just serving a big doubly linked list.
Is there any way I can create a pointer that will always point to Joe? Or everytime I want to do something involving accessing Joe's data, do I have to run through the whole linked list until I find Joe's specific one? Is there an easier way to do this? Involving something other than classes/structs/linked lists?
Thanks! I'm really lost,
Matt
matt@island.smhall.org
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