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Elapsed time

I have the following situation:
CTime startTime = CTime::GetCurrentTime();// ... perform time-consuming task ...
CTime endTime = CTime::GetCurrentTime();
CTimeSpan elapsedTime = endTime - startTime;

The problem is that the time calculated, is the actual time, I want the time spent only on the task. for example if I move from the program and launch something else. I dont want to include that time. I know how to it in Unix but how can I do it here under NT
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1 Solution
Create a third variable called something like time_to_ignore.  Then, whenever the window loses input focus, start counting seconds.  When the window regains the focus, stop counting.  Subtract this time from elapsedTime.  Does that make sense?
maj030598Author Commented:
I cant do that. Because the program is running in the background and from task manager I can see it is using about 99% of the CPU time. when I launch something else it drops to around 65% and then back to 99%. In other words the program is running, and it runs for a long time like 30hours. I want to be able to use the PC. while it is running in the background.
Say you get a time.

make variables
hour[3], min[3], sec[3], ss[3];

read the time and assign each part. (if the date is involved then add date variables.

then you might get

time elapsed.
hour[2]=hour[0]-hour[1]; //which is 1
min[2]=min[0]-min[1]; //0
sec[2]=sec[0]-sec[1]; //0

so 2:00:00:10 elapsed.  and so forth.  Take it as my answer, I'll leave it as a comment, to leave it open for suggestions. :)
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OOOOPS  sorry in the time elapsed

hour[1]-hour[0] etc.. sorry!!!!! :)
maj030598Author Commented:
This will calculate the actual time, not the time that the system is spending on my function. I want only the time NT spends on my application. to clear my point here is the unix code:
/* measure exact time, avoid the error of rounding from time() function;
you just have to call it before and after the routine you need to measure
the time for and take the difference*/
float TimerRoutine(void)
 struct tms TimeBuffer;
 clock_t ClockTicks;
 float Seconds;

 ClockTicks = sysconf(_SC_CLK_TCK);
 /* # of clktcks/sec for
 this system */

 Seconds = (float) (TimeBuffer.tms_utime +
 Seconds /= ClockTicks;

Simply use the Win32 API 'GetProcessTimes()' to calculate the time your process consumed, e.g. (psudocode ;-)

DWORD   GetProcessTicksTotal    (   HANDLE    hProcess)
    DWORD       dwRC;
    FILETIME    ftCreate,   ftExit,     ftKernel,   ftUser;    

    if  (   GetProcessTimes (   hProcess,
            // Horrible, disgusting hack!  The two lines below basically grab the
            // contents of a FILETIME structure and store it in a 64 bit integer.
            LONGLONG    tUser64     = *( LONGLONG *)    &ftUser;
            LONGLONG    tKernel64   = *( LONGLONG *)    &ftKernel;
            DWORD       tUser, tKernel;

            // The LONGLONGs contain the time in 100 nanosecond intervals (now
            // there's a useful unit of measurement...).  Divide each of them by
            // 10000 to convert into milliseconds, and store the results in a
            // DWORD.  This means that the max time before overflowing is around
            // 4 Million seconds (about 49 days)
            tUser   =   ( DWORD)( tUser64 / 10000);
            tKernel =   ( DWORD)( tKernel64 / 10000);
     else   PANIC!!!!

    dwRC    =   tUser   +   tKernel;

    return  (   dwRC);

Call this when your program starts and when it ends - the difference between the return values will be the time only your process consumed (in milliseconds)
maj030598Author Commented:
to jkr:
I have exactly the following:
1: DWORD m_EllapsedTime;
2: CTime t1 = CTime::GetCurrentTime();
3: BuildSprintTree (m_Traverse, m_SampleList);
4: CTime t2 = CTime::GetCurrentTime();
5: m_EllapsedTime = t2.GetTime() - t1.GetTime();
at line 2, I should replace it with
DWORD t1 = GetProcessTicksTotal (what should I put here)
also for line 4?
Just replace lines 2 and 4 with it, e.g.

 DWORD m_EllapsedTime, t1, t2;
 t1 = GetProcessTicksTotal (GetCurrentProcess());
 BuildSprintTree (m_Traverse, m_SampleList);
 t2 = GetProcessTicksTotal (GetCurrentProcess());
 m_EllapsedTime = t2 - t1; // in milliseconds!!!

maj030598Author Commented:
Thanx a lot
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