Transparency optimize

Hey, I get very slow transparency - it's not so fast as I want to use in games
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what do you mean ?
he means his prev. q about transparency. you must 1st create a color-conversion-table. for r,g,b are 0..63 it should be like array[0..63,0..63,0..63], but in xms-memory(i gave you this unit). then you fill it with closest_color(r,g,b) and then save to file. you will get a triple speed using this table and not closest_color in your program, however, you should generate such a table (256 KB) for each palette you want.

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mitya83Author Commented:
Wow! I'm so stupid that didn't thank about it myself
mitya83Author Commented:
Wow! I'm so stupid that didn't thank about it myself
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