ChangeDisplaySettings Api Example

hi all,
Does anyone have a detailed example of using The api ChangeDisplaySettings(LPDEVMODE ipdevmode,DWORD dwflags); with error checking etc so if a restart is needed it wont change unless user agrees to it.
im sure there's an example in my tomes graphics or win32 core book but i dont have them on me and need to know quickly.
cheers and a merry christmas to one and all  :-)
¤¤¤¤¤¤¤Barry¤¤¤¤¤¤¤
LVL 17
intheAsked:
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williams2Connect With a Mentor Commented:
Ok this will do the job for you.

You will need a new project, then activate the OnFormCreate event procedure and replace the following lines to unit1:

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls, Menus;

type
  TForm1 = class(TForm)
    procedure FormCreate(Sender: TObject);
  private
    { Private declarations }
    Function GetChildMenuItem(var ParentItem,Item: TMenuItem;
      ItemName,ItemCaption: String): String;
  public
    { Public declarations }
    MainMenu1: TMainMenu;
    procedure MenuItemClick(Sender: TObject);
    procedure CreateResolutionEntries;
  end;

var
  Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.MenuItemClick(Sender: TObject);
const
  CDS_NONE = 0;
Var
  Mode: Integer;
  DevMode: TDevMode;
  res: Integer;
begin
  Mode:= TMenuItem(Sender).Tag;
  //Mode 0 is the current registrated resolution!
  If EnumDisplaySettings(
     nil,      // specifies the display device
     Mode,      // specifies the graphics mode
     DevMode        // points to structure to receive settings
    ) Then
  begin
    res:= ChangeDisplaySettings( DevMode, CDS_NONE );
    //Following options can be used also
    //CDS_TEST - Tests whether the displaymode is available
    //CDS_UPDATEREGISTRY - Updates the changes to the registry

    Case res of
      DISP_CHANGE_SUCCESSFUL:      //The settings change was successful.
        MessageDlg('You successfully changed resolution.',mtInformation,[mbOk],0);
      DISP_CHANGE_RESTART:      //The computer must be restarted in order for the graphics mode to work.
        MessageDlg('You will need to restart the computer to invoke changes.',mtInformation,[mbOk],0);
      DISP_CHANGE_BADFLAGS:      //An invalid set of flags was passed in.
        MessageDlg('Graphic settings are invalid.',mtError,[mbOk],0);
      DISP_CHANGE_FAILED:      //The display driver failed the specified graphics mode.
        MessageDlg('Failed to change to specified displaymode.',mtError,[mbOk],0);
      DISP_CHANGE_BADMODE:      //The graphics mode is not supported.
        MessageDlg('Graphic mode is invalid.',mtError,[mbOk],0);
      DISP_CHANGE_NOTUPDATED:      //Unable to write settings to the registry.
        MessageDlg('Unable to update the system registry.',mtError,[mbOk],0);
    End;
  End else
    MessageDlg('Unable to retrieve mode!',mtError,[mbOk],0);
end;

Function TForm1.GetChildMenuItem(var ParentItem,Item: TMenuItem;
  ItemName,ItemCaption: String): String;
Begin
  Item:= TMenuItem(FindComponent(ItemName));
  if Item = nil then
  begin
    Item:= TMenuItem.Create(Self);
    Item.Caption:= ItemCaption;
    Item.name:= ItemName;
    ParentItem.Add(Item);
  End;
  Result:= Item.Name;
End;

Procedure TForm1.CreateResolutionEntries;
var
  Res: BOOL;
  DevMode: TDevMode;
  AccS,S,ItemName: String;
  i: Integer;
  Father,BitsPerPelItem,ResolutionItem,FreqItem,Item: TMenuItem;
begin
  //First create a resolution menuitem;
  Father:= TMenuItem.Create(Self);
  Father.Caption:='Resolutions';
  MainMenu1.Items.Add(Father);
  i:= 0;
  Repeat
    Res:= EnumDisplaySettings(
       nil,      // specifies the display device
       i,      // specifies the graphics mode
       DevMode      // points to structure to receive settings
      );
    If Res then
    With DevMode do
    Begin
      //Find first entry in MainMenu - bits per pixel;

      //AccS: Is the name of the current item.. It needs to be cateconated
      //with the next item, for the ItemName to be unique.
      AccS:= GetChildMenuItem(Father,
                              BitsPerPelItem,
                              'x'+IntToStr(dmBitsPerPel),
                              IntToStr(dmBitsPerPel)+' bit mode');

      //Find next entry in MainMenu - width and height;
      S:= IntToStr(dmPelsWidth)+'x'+IntToStr(dmPelsHeight);
      AccS:= GetChildMenuItem(BitsPerPelItem,
                              ResolutionItem,
                              AccS+'_'+S,
                              S);

      //find or create third entry in MainMenu - Frequency
      S:= IntToStr(dmDisplayFrequency);
      AccS:= GetChildMenuItem(ResolutionItem,
                              FreqItem,
                              AccS+'_'+S,
                              S+' Hz');

      //find or create 4th entry in MainMenu - Colormode/Interlaced
      If (dmDisplayFlags AND DM_GRAYSCALE)>0 then
      Begin
        ItemName:='BW';
        S:='B/W ';
      End else
      begin
        ItemName:='C';
        S:='Color ';
      End;
      If (dmDisplayFlags AND DM_INTERLACED)>0 then
      begin
        ItemName:= ItemName+'Int';
        S:= S+'Interlaced';
      End;

      AccS:= GetChildMenuItem(FreqItem,
                              Item,
                              AccS+'_'+ItemName,
                              S);
      Item.Tag:= i;
      Item.OnClick:= MenuItemClick;
{      ItemName:= AccS+ItemName;
      Item:= TMenuItem(FindComponent(ItemName));
      if Item = nil then
      begin
        Item:= TMenuItem.Create(Self);
        Item.Caption:= S;
        Item.Name:= ItemName;
        Item.Tag:= i; //Tag the MenuItem, so we will now which mode# to use
        Item.OnClick:= MenuItemClick;
        FreqItem.Add(Item);
      End;
      }
    End;
    Inc(i);
  Until not(res);
End;

procedure TForm1.FormCreate(Sender: TObject);
begin
  MainMenu1:= TMainMenu.Create(Self);
  CreateResolutionEntries;
end;

end.
0
 
williams2Commented:
..Please remove the remarked lines at bottom, they do not have any effect at all.

regards,
Williams
0
 
intheAuthor Commented:
thanks williams2 just what i needed
Barry
0
 
williams2Commented:
You are welcome anytime, Barry :-)

Regards,
Williams
0
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