Does anyone have a GOOD example of using the Winsock control in a server to communicate with multiple clients using any type of messaging/UDTs? Especialy if the message is longer than a single TCP/IP packet.
An example could be a server that processes application request for multiple clients and returns results or just other messages. Another example would be a game server controlling several players.
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What I'm presenting in this article is the result of 2 conditions in my work area:
We have a SQL Server production environment but no development or test environment; andWe have an MS Access front end using tables in SQL Server but we a…